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kevinson55
The Elders' House of Pain
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Team Fortress 2 Pub (72.5.152.147)
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Teleporters
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: Teleporters ( 1032 )
Captain 24
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Always Carry Never Tell
Teleporters
«
:
July 24, 2010, 07:57:03 PM »
Does anyone else have problems with teles like me. Whenever they are used the exit explodes, doesn't matter what stage they are in, or where they go.
Frag_68
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Re: Teleporters
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#1 :
July 24, 2010, 11:20:40 PM »
I believe if you are standing on your own teleporter and someone comes through or tries to, it'll blow up.
crazydog
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It's not "CrazyDog" or "Crazy Dog", idiots.
Re: Teleporters
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#2 :
July 25, 2010, 12:23:37 AM »
It *should* just telefrag you if you are standing on your own exit.
Captain 24
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Always Carry Never Tell
Re: Teleporters
«
#3 :
July 25, 2010, 08:44:52 AM »
No its not that simply because starting last night it would only do it randomly, also it explodes when i use them as well.
Giant Flying Head
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Giant Donkey
Re: Teleporters
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#4 :
July 25, 2010, 10:19:01 AM »
Never seen anything like this before. Very Strange!
"Feel the wrath of my giant head" - Elmer Fud
Baltika (#9)
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Re: Teleporters
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#5 :
July 25, 2010, 12:14:03 PM »
I've seen this happen before. Most often occurs for me on Badwater on the lower level. I know that if you set up a tele in a possibly "invalid" area, then it'll blow when the area becomes "invalid". I think that on some maps this happens when a team caps a point...
Baltika (#9)
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Re: Teleporters
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#6 :
July 25, 2010, 12:17:12 PM »
http://forums.steampowered.com/forums/showthread.php?t=1282005
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