Playing Source Since the Beginning of Time
Welcome, %1$s. Please login or register.
Did you miss your activation email?
November 23, 2024, 11:25:38 AM

:    
Want to join us in Vent? Ask an admin for info while in game or PM them here on the forums!
74681 6615 681
: kevinson55
*
+  The Elders' House of Pain
|-+  Server Forum
| |-+  Team Fortress 2 Pub (72.5.152.147) (Moderators: SConforti, Smurfette)
| | |-+  New TF2 update 4/20/09
« previous next »
: [1]
: New TF2 update 4/20/09  ( 495 )
Hitman Smurf
TF2 Guru
Inactive
Godlike
*

Karma: +28/-11
Offline Offline

: 3918


You can get past a dog...nobody fucks with a lion.


« : April 21, 2009, 10:51:19 AM »

Team Fortress 2 Update Released
April 20, 2009, 5:28 pm - Valve - Product Update

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Game Changes

* Reworked the character loadout screens to support future features
* Added the ability for players to permanently delete items from their inventory using the new Backpack menu. This does not reset achievements. Once an item has been deleted it can never be re-earned
* Added the ability for players to reset their player stats using the Reset Stats button on the Stats menu. This does not reset achievements
* Added a "player_teleported" game event that is sent when a player is teleported
* Updated cp_junction_final to score per-capture instead of per-round. This fixes the map not working correctly with Tournament mode and the stopwatch
* Scouts now drop the flag if they're carrying it when they start phasing


Fixes

* Fixed instances where Steam connection problems would cause some unlocked items to be unusable
* Fixed the custom crosshair menu not clearing itself when "None" is selected for non-English clients
* Fixed warning about not being able to execute skill1.cfg when starting the dedicated server

Looks like they added a section in the class loadout for the head...party hats maybe? LOL I'm wondering why you'd want to delete earned items though...maybe they're going to add more than 3 to each class?
« : April 21, 2009, 10:57:11 AM Hitman Smurf »

Giant Flying Head
TE Senior Member
Godlike
*

Karma: +47/-3
Offline Offline

: 1199


Giant Donkey

MSN Messenger - ryoga81@hotmail.com
« #1 : April 21, 2009, 03:08:54 PM »

Quote
* Added the ability for players to permanently delete items from their inventory using the new Backpack menu. This does not reset achievements. Once an item has been deleted it can never be re-earned
This one worries me. Why would anyone want to do this? Unless Valve plans on making a maximum number of load-outs one person can have. This is the only reason I can think of for adding this function.

"Feel the wrath of my giant head" - Elmer Fud
Hitman Smurf
TF2 Guru
Inactive
Godlike
*

Karma: +28/-11
Offline Offline

: 3918


You can get past a dog...nobody fucks with a lion.


« #2 : April 21, 2009, 03:25:23 PM »

This one worries me. Why would anyone want to do this? Unless Valve plans on making a maximum number of load-outs one person can have. This is the only reason I can think of for adding this function.

Unless they plan on adding additional items for the other classes in which case you could only have 3 of 4?

crazydog
TE Senior Member
Godlike
*

Karma: +3/-1
Offline Offline

: 1570


It's not "CrazyDog" or "Crazy Dog", idiots.

AOL Instant Messenger - Crazydog445
« #3 : April 22, 2009, 12:33:33 AM »

This blog quote:

Quote
we've got another update in the works that should be done before the Sniper, and that one will include some new content for all classes.

And the fact that it was mentioned earlier that they were going to implement another way of gaining unlockables without getting achievements pretty much makes it seem like you'll be able to pick up dropped weapons, but you get every single one you walk over, so you have to delete some.

Also: HATS!


: [1]  
« previous next »
:
Powered by MySQL Powered by PHP SMF 2.0.18 | SMF © 2021, Simple Machines Valid XHTML 1.0! Valid CSS!