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| | |-+  [True] Heavy Upgrades Next - CONFIRMED
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: [True] Heavy Upgrades Next - CONFIRMED  ( 1519 )
crazydog
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« : July 01, 2008, 08:32:08 PM »

Quote
As Gabe mentioned in his lengthy response to an email recently, the next class pack will focus on the Heavy.

http://teamfortress.com/post.php?id=1670


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« #1 : July 02, 2008, 01:48:14 AM »

Heavy eh? Wasn't expecting that one.

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« #2 : July 02, 2008, 06:47:23 AM »

YAY!!!!!!!



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« #3 : July 02, 2008, 06:55:16 AM »

I say we come up with some ideas and submit them to Steam and get The Elders on the board!!



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« #4 : July 02, 2008, 10:41:14 AM »

Awesome! 

"So many little men!"   

Baaaaa!



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« #5 : July 02, 2008, 12:02:21 PM »

recommendations:

Sneakers - enables the heavy to move his fat ass to the front lines. Right-click activate, allows them to run like a scout for same amount of time a spy can stay invis. Same recharge too! And while it's recharging, make him breathe heavily.

Band-aid - heals Heavy 150 pts. To allow him to function briefly sans medic. Same time constraints as above.

whaddya think?



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« #6 : July 03, 2008, 07:01:57 AM »

told you would be the defence class next heavy is least played of the 3

hmm weapon upgrades?? well you need somthing to counter the pyro ability to slaughter you in 2 seconds.

well shotty its gona be first one probly like the pyro was--- would be cool to see like a hand mini gun doesnt slow you down to shoot it only holds like 50 rounds and does 10 damage a hit or somthing like that

mini gun will probly be the second one --- lmao would be kinda cool to make it like needler from halo if your retical is on them the bullets have a limited tracking ability... but not gona happen  well how about an extra 100 health and can crit buildings but unable to crit people for those instances with a stuborn engie that you cant seam to kill

and fist last ---  would be kinda funny to hit someone and steal there ammo or let them steal like 25 health a punch but cant crit dont really know about fist weapon dont punch people that often
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« #7 : July 09, 2008, 07:37:57 PM »

I like the idea of a deployable minigun, thats much more accurate. (maybe not QUITE as accurate as DoD though). can still fire when undeployed, but much less accurate than normal.

Fists is a tough one... maybe boxing gloves that increase the speed of the punch, or range...

instead of the shotgun, how about a "shield" like a trashcan lid or something goofy that doesn't let you shoot but can let you turtle up a bit? too far fetched?





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