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kevinson55
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Rocks autoexe
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: Rocks autoexe ( 1842 )
Rocksteady!
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Rocks autoexe
«
:
February 10, 2006, 01:59:52 PM »
Just thought Id post this for any1 not using a config already. This config manges to keep the prettyness of the game but giving you alot more frames and possibly better reg.
exec pw.cfg
// _Set netcode settings_
// _adjusts hitboxes and netcode settings for optimal registration_
cl_cmdrate 101
cl_interp 0.01
cl_interpolate 1
cl_lagcomp_errorcheck 1
cl_lagcompensation 1
cl_updaterate 101
cl_smooth 1
rate 25000
cl_backup 3
cl_upspeed 200
// _Set graphics settings_
// _adjusts graphics settings to boost framerate_
cl_ejectbrass 0 // _disables shells flying out of guns_
cl_forcepreload 1
cl_phys_props_enable 0 // _disables trash and cans etc_
cl_phys_props_max 0 // _disables trash and cans etc_
cl_radartype 1 // _solid radar_
cl_ragdoll_physics_enable 0 // _disables dead bodies_
cl_show_splashes 0 // _disables splashes when in water_
fog_enable 0 // (def 1) removes the fog, better fps and visability
fog_enable_water_fog "0" // (def 1) removes fog again
mat_clipz 0 // _lowers water quality_
mat_mipmaptextures 1 // _texture quality decreases with distance_
r_drawflecks 0
r_occlusion 0
mat_wateroverlaysize 16
mat_fastnobump 0 // _faster bump mapping_
mat_fastspecular 1 // _fast specular lighting_
mat_bloomscale 0
mat_hdr_enabled 0 // _disables high dynamic range lighting_
mat_hdr_level 0 // _disables high dynamic range lighting_
mat_wateroverlaysize 16 // _lowers water quality_
mat_vsync 0 // _disables vertical synchronization_
mp_decals 50 // _how many bullets etc will be shown_
muzzleflash_light 0 // _disables muzzleflash_
r_cheapwaterend 1 // _worse water rendering_
r_cheapwaterstart 1 // _worse water rendering_
r_drawdetailprops 0
r_drawflecks 0// _disables bullet impacts_
r_drawmodeldecals 0 // _disables decals on models_
r_dynamic 0
r_teeth 0 // _removes teeth from player models_
r_lightinterp 0
r_propsmaxdist 100 // _lower object fading distance_
r_renderoverlayfragment 0
r_shadows 1 // _set to 0 to disable shadows (not recommended)_
r_waterforceexpensive 0 // _disables high-quality water_
rope_averagelight 0 // _disables average lighting on ropes_
rope_smooth 0 // _disables antialiasing on ropes_
rope_subdiv 0
rope_wind_dist 0 // _disables wind effects on ropes_
// _Set processing settings_
// _transfers load from GPU to CPU to boost performance_
r_3dnow 1
r_mmx 1
r_sse 1
r_sse2 1
// _Set audio settings_
// _corrects audio synchronization_
snd_mixahead // _adjust in intervals of .1 to reduce stuttering_
// _Set violence settings_
// _increases blood to help you see hits better_
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1
// _Other settings_
budget_show_history 0
cl_crosshairalpha 999
cl_crosshairusealpha 1
jpeg_quality 100
sv_forcepreload 1
cl_showfps 2
mat_forcemanagedtextureintohardware 0 // switch between 0-1 for better performance
cl_c4dynamiclight 1
cl_downloadfilter "nosounds"
clear
echo "_casey's config loaded_"
Belgian rofls
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Re: Rocks autoexe
«
#1 :
February 10, 2006, 08:23:39 PM »
Belgian's apathetic post -
cl_('_')
I hope all the ugly girls like us, because all the pretty ones just ran away.
Rocksteady!
Guest
Re: Rocks autoexe
«
#2 :
March 04, 2006, 02:35:23 PM »
updated a few things try it out if ya want..
exec pw.cfg
// _Set netcode settings_
// _adjusts hitboxes and netcode settings for optimal registration_
cl_cmdrate 101
cl_interp 0.01
cl_interpolate 1
cl_lagcomp_errorcheck 1
cl_lagcompensation 1
cl_updaterate 101
cl_smooth 1
rate 25000
cl_cmdbackup 2
cl_upspeed 200
cl_smoothtime 0.01
// _Set graphics settings_
// _adjusts graphics settings to boost framerate_
cl_ejectbrass 0 // _disables shells flying out of guns_
cl_forcepreload 1
cl_phys_props_enable 0 // _disables trash and cans etc_
cl_phys_props_max 0 // _disables trash and cans etc_
cl_radartype 1 // _solid radar_
cl_ragdoll_physics_enable 0 // _disables dead bodies_
cl_show_splashes 0 // _disables splashes when in water_
cl_forcepreload 1
//
fog_enable 0 // (def 1) removes the fog, better fps and visability
fog_enable_water_fog 0 // (def 1) removes fog again
r_drawflecks 0
r_occlusion 0
r_3dsky 0
r_decal_cullsize 2 // _lower texture quality at distance_
r_occlusion 0 // _disables occlusion--lowers image quality but gains FPS_
r_avglight 0 // _disables average lighting_
r_lightaverage 0 // _disables average lighting_
r_lightinterp 0
r_rootlod 1 // _lower overall game detail level_
r_fastzreject 1
r_drawdetailprops 0
r_lod 1
r_propsmaxdist 100
r_cheapwaterend 1 // _worse water rendering_
r_cheapwaterstart 1 // _worse water rendering_
r_drawdetailprops 0
r_drawflecks 0// _disables bullet impacts_
r_drawmodeldecals 0 // _disables decals on models_
r_dynamic 0
r_teeth 0 // _removes teeth from player models_
r_lightinterp 0
r_propsmaxdist 100 // _lower object fading distance_
r_renderoverlayfragment 0
r_shadows 1 // _set to 0 to disable shadows (not recommended)_
r_modellodscale 0.5
r_eyes 0
r_waterforceexpensive 0 // _disables high-quality water_
mat_clipz 0 // _lowers water quality_
mat_mipmaptextures 1 // _texture quality decreases with distance_
mat_wateroverlaysize 16
mat_fastnobump 0 // _faster bump mapping_
mat_fastspecular 1 // _fast specular lighting_
mat_bloomscale 0
mat_picmip 1 // _lower texture quality--set between 0 and 2_
mat_specular 0 // _disables specular lighting_
mat_fastspecular 1 // _fast specular lighting_
mat_softwarelighting 1
mat_filterlightmaps 1
mat_bumpmap 0 // _disables bumpmapping_
mat_fastnobump 1 // _faster bump mapping_
mat_trilinear 0 // _disables trilinear filtering_
mat_hdr_enabled 0 // _disables high dynamic range lighting_
mat_hdr_level 0 // _disables high dynamic range lighting_
mat_wateroverlaysize 16 // _lowers water quality_
mat_vsync 0 // _disables vertical synchronization_
mp_decals 50 // _how many bullets etc will be shown_
muzzleflash_light 0 // _disables muzzleflash_
//
rope_collide "0"
rope_smooth_minalpha "255"
rope_smooth_maxalpha "255"
rope_smooth_maxalphawidth "0"
rope_smooth_enlarge "0"
rope_smooth_minwidth "0"
r_ropetranslucent "0"
rope_averagelight 0 // _disables average lighting on ropes_
rope_smooth 0 // _disables antialiasing on ropes_
rope_subdiv 0
rope_wind_dist 0 // _disables wind effects on ropes_
r_rainalpha "0.4"
r_rainalphapow "0.8"
r_raindensity "0"
r_rainlength "0"
r_RainProfile "0"
r_RainRadius "0"
r_RainSideVel "0"
r_RainSimulate "0"
r_rainspeed "0"
r_RainSplashPercentage "0"
r_rainwidth "0"
//
// _Set processing settings_
// _transfers load from GPU to CPU to boost performance_
r_3dnow 1
r_mmx 1
r_sse 1
r_sse2 1
// _Set audio settings_
// _corrects audio synchronization_
snd_mixahead .1 // _adjust in intervals of .1 to reduce stuttering_
snd_mixvol ambient 0
// _Set violence settings_
// _increases blood to help you see hits better_
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1
// _Other settings_
budget_show_history 0
cl_crosshairalpha 999
cl_crosshairusealpha 1
jpeg_quality 100
sv_forcepreload 1
cl_showfps 2
mat_forcemanagedtextureintohardware 0
cl_c4dynamiclight 1
cl_downloadfilter "nosounds"
cl_crosshairscale 2200
sv_robust_explosions 1
clear
echo "_Rock's config loaded_"
Lonestar
Users
Forum Member
Karma: +0/-0
Offline
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The only thing I haven't done yet is died.
Re: Rocks autoexe
«
#3 :
March 04, 2006, 04:35:05 PM »
How can I put that in all at once?
Jesus Christ, I'm alone again, so what did you do those 3 days you were dead? Cuz this problems gonna last more than the weekend...
Rocksteady!
Guest
Re: Rocks autoexe
«
#4 :
March 04, 2006, 05:34:56 PM »
take a note pad file and put it in the cfg folder in the cstrike folder
Rocksteady!
Guest
Re: Rocks autoexe
«
#5 :
March 04, 2006, 06:38:33 PM »
quick change real fast..found a little mistake
mat_clipz 0 // _lowers water quality_
mat_mipmaptextures 1 // _texture quality decreases with distance_
mat_wateroverlaysize 16
mat_fastnobump 0 // _faster bump mapping_.......................................<- remove this line
mat_fastspecular 1 // _fast specular lighting_
mat_bloomscale 0
mat_picmip 1 // _lower texture quality--set between 0 and 2_
mat_specular 0 // _disables specular lighting_
mat_fastspecular 1 // _fast specular lighting_
mat_softwarelighting 1
mat_filterlightmaps 1
mat_bumpmap 0 // _disables bumpmapping_
mat_fastnobump 1 // _faster bump mapping_
mat_trilinear 0 // _disables trilinear filtering_
mat_hdr_enabled 0 // _disables high dynamic range lighting_
mat_hdr_level 0 // _disables high dynamic range lighting_
mat_wateroverlaysize 16 // _lowers water quality_
mat_vsync 0 // _disables vertical synchronization_
make sure to put this on r_rootlod 2 // _lower overall game detail level_....make sure to change from 1 to 2
vergas
TE Members
Godlike
Karma: +0/-0
Offline
: 1157
HIAW IM NANCY
Re: Rocks autoexe
«
#6 :
March 11, 2006, 02:47:36 AM »
YOU FUCKED UP MY COMPUTER!
Vergas: ok guys lets go slow into be and not make any noise
Dumass:(primes his flash.....slowly walkes into b tunnels)
Vergas: Dumass no! no! no! Dumass no! no! no! Dumass STOP!!!
Dumass:(Fire in the hole!!)
Vergas: *shakes head*
Rocksteady!
Guest
Re: Rocks autoexe
«
#7 :
March 11, 2006, 05:58:52 PM »
vergas you have aids...
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