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kevinson55
The Elders' House of Pain
Server Forum
Team Fortress 2 Pub (72.5.152.147)
(Moderators:
SConforti
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Smurfette
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Updated 8-17
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: Updated 8-17 ( 694 )
Frag_68
Forum Member
Karma: +0/-0
Offline
: 99
Updated 8-17
«
:
August 18, 2010, 03:33:39 PM »
Besides some Source updates, they did some nice adjustments to TF2:
Team Fortress 2
Added server ConVar "sv_max_usercmd_future_ticks" which prevents clients from running usercmds too far in the future.
Added missing Mac intro movie for cp_coldfront.
Fixed "Hit '%disguiseteam%' to Toggle Team" string and code so they're not hard coded to 'e' and '-'.
Fixed servers trying to validate backpack positions in inventories.
Fixed clients validating inventories other than their own.
Fixed item selection HUD elements showing un-acknowledged items, which resulted in items in invalid backpack positions.
Fixed players not always getting "recent damager" credit for player suicides.
Fixed the weapon selection menu not displaying properly when using hud_fastswitch and lastinv at the same time.
Updated Engineer startup music.
Updated localization files.
Updated Pl_ThunderMountain
Clipped off sticky outcrops for smoother movement
Clipped various exploit ledges
Increased environment ambient exterior light level
Stage 1
Fixed hole in respawn room brushes in RED spawn
Shifted respawn times to favor BLU by two seconds
Stage 3
Clipped rocks off by BLU's spawn exit that leads to building B (allowed Snipers to snipe the entire area)
Removed embedded displacement (building B interior roof)
Removed rogue clip brush from building A balcony
Updated Plr_Hightower
Fixed players building in the RED spawn room.
Fixed players building on the back window decks of the barns.
Fixed players getting on the satellite dish platform.
Fixed players building on the elevators.
Reduced the ammo packs in the barns down to small ammo packs.
Increased the hill speed modifier to 1.2 (up from .95)
Fixed explosion particle effects playing in the skybox.
Mine cart "window" collision fixed.
Upped Scout-loop health to large.
Updated Pl_Upward
Fixed respawnroom entities not reaching the floor of split-level spawns
Fixed griefable fence facing BLU spawn near RED base
Added BLU high flanking route at RED base
Added health & ammo along BLU flanking route at RED base
Sealed BLU base left exit with block bullets brushes
Extended clip between C and BLU spawn to prevent sticky jump spawn camping
Fixed non-clipped non-solid railing in RED base
Fixed kill brush in middle spawn not extending to the ceiling
Put a block bullets brush on grate below middle spawn
Fixed some high micro-ledges accessible to sticky-jumpers
Community Request
Added "item_pickup" game event for ammo/health packs.
crazydog
TE Senior Member
Godlike
Karma: +3/-1
Offline
: 1570
It's not "CrazyDog" or "Crazy Dog", idiots.
Re: Updated 8-17
«
#1 :
August 18, 2010, 04:17:34 PM »
Maybe hightower should go back in the rotation since it's been changed...at least until people decide they still don't like it.
Spevf
TE Members
Forum Enthusiast
Karma: +2/-0
Offline
: 185
Re: Updated 8-17
«
#2 :
August 18, 2010, 06:32:02 PM »
Hightower gets mixed reviews. Not sure yet if it should go back in.
Frag_68
Forum Member
Karma: +0/-0
Offline
: 99
Re: Updated 8-17
«
#3 :
August 19, 2010, 04:34:22 AM »
You took Hightower out?!?!?!?
Man, it came up frequently enough that I would hope to see it stay. Love that map.
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