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: Updated 8-17  ( 694 )
Frag_68
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« : August 18, 2010, 03:33:39 PM »

Besides some Source updates, they did some nice adjustments to TF2:

Team Fortress 2

Added server ConVar "sv_max_usercmd_future_ticks" which prevents clients from running usercmds too far in the future.

Added missing Mac intro movie for cp_coldfront.

Fixed "Hit '%disguiseteam%' to Toggle Team" string and code so they're not hard coded to 'e' and '-'.

Fixed servers trying to validate backpack positions in inventories.

Fixed clients validating inventories other than their own.

Fixed item selection HUD elements showing un-acknowledged items, which resulted in items in invalid backpack positions.

Fixed players not always getting "recent damager" credit for player suicides.

Fixed the weapon selection menu not displaying properly when using hud_fastswitch and lastinv at the same time.

Updated Engineer startup music.

Updated localization files.

Updated Pl_ThunderMountain

Clipped off sticky outcrops for smoother movement

Clipped various exploit ledges

Increased environment ambient exterior light level

Stage 1

Fixed hole in respawn room brushes in RED spawn

Shifted respawn times to favor BLU by two seconds

Stage 3

Clipped rocks off by BLU's spawn exit that leads to building B (allowed Snipers to snipe the entire area)

Removed embedded displacement (building B interior roof)

Removed rogue clip brush from building A balcony

Updated Plr_Hightower

Fixed players building in the RED spawn room.

Fixed players building on the back window decks of the barns.

Fixed players getting on the satellite dish platform.

Fixed players building on the elevators.

Reduced the ammo packs in the barns down to small ammo packs.

Increased the hill speed modifier to 1.2 (up from .95)

Fixed explosion particle effects playing in the skybox.

Mine cart "window" collision fixed.

Upped Scout-loop health to large.

Updated Pl_Upward

Fixed respawnroom entities not reaching the floor of split-level spawns

Fixed griefable fence facing BLU spawn near RED base

Added BLU high flanking route at RED base

Added health & ammo along BLU flanking route at RED base

Sealed BLU base left exit with block bullets brushes

Extended clip between C and BLU spawn to prevent sticky jump spawn camping

Fixed non-clipped non-solid railing in RED base

Fixed kill brush in middle spawn not extending to the ceiling

Put a block bullets brush on grate below middle spawn

Fixed some high micro-ledges accessible to sticky-jumpers

Community Request

Added "item_pickup" game event for ammo/health packs.



crazydog
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« #1 : August 18, 2010, 04:17:34 PM »

Maybe hightower should go back in the rotation since it's been changed...at least until people decide they still don't like it. :P


Spevf
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« #2 : August 18, 2010, 06:32:02 PM »

Hightower gets mixed reviews. Not sure yet if it should go back in.

Frag_68
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« #3 : August 19, 2010, 04:34:22 AM »

You took Hightower out?!?!?!?

Man, it came up frequently enough that I would hope to see it stay.  Love that map.



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