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« : October 14, 2009, 03:01:05 PM » |
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New update just came out.
Team Fortress 2: - Added "+quickswitch" command, which brings up a small panel allowing you to rapidly change the loadout of your current class & active weapon slot - Added server ConVar "tf_teamtalk" to allow alive/dead teammates to talk with each other during a match (default is 0) - Added 1/2 Bonus Point for healing a teammate with a dropped sandvich - Updated the class menu to show the local player's current class - Updated server ConVar "tf_playergib" to have 3 settings for player gibs: 0: never, 1: normal, 2: always (default is 1) - Updated "player_hurt" game event to include "damageamount" and "crit" values - Fixed a rare crash in particle system - Fixed being able to eat your sandvich (via taunt) and drop it in the same frame - Fixed not correctly remembering the last weapon if you're using "remember active weapon" and the last weapon was the weapon in slot 0 - Fixed Medic not being able to release his ÃœberCharge if his team won the previous round and the Medigun was his last active weapon (while using "remember last active weapon") - Fixed not remembering the last active weapon correctly if the player didn't die before the next round restart - Prevented servers from using steam:// commands in their MOTD text - Fixed using the regen cabinets to get more health than you should when you switch between weapons with/without max health reduction attributes - Fixed friendly-fire/spectator exploit using projectiles - Fixed disguised spies not getting ammo from enemy dispensers - Fixed thrown sandvich traveling through players before being activated - Fixed sandviches sometimes spawning inside walls, or being thrown through thin walls - Fixed fire overlay drawing on hats in DX80 - Fixed an exploit that allowed servers to corrupt client's item database - Fixed full packet updates showing cloaked Spies for an instant - Fixed a prediction error resulting in mis-predictions of crits
Community requests: - Added new "func_flag_alert" entity that fires an alert when a player carrying a flag starts touching the entity - Added server ConVar "bot_crouch" to make bots crouch - Added model override for item_teamflag entity - Added ability to turn off particle trail for players carrying the item_teamflag entity - Updated team_train_watcher to support 8 cp/track links (was previously 4)
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