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Mustard
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« #210 : July 16, 2010, 11:38:14 PM »

That's a great idea, actually. Of course, I generally don't have issues with addons, I leave that to others.

TE-r | JuggerNuke: i am just thinking into an endless blackhole now



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Such a novel concept.

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« #211 : August 01, 2010, 05:41:29 PM »

I play a lot of Spy so when the map vote comes up I constantly end up selecting whatever was on 4 (because it's the same number as the disguise kit). It's not a big deal but if it's not too much trouble would you mind moving it over so map vote selection starts with 5? I'm sure there are other Spies with the same issue, If not then I can deal with it.
crazydog
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It's not "CrazyDog" or "Crazy Dog", idiots.

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« #212 : August 01, 2010, 05:51:59 PM »

There is a warning countdown, and it usually only happens after a round is over....do you really need to change your disguise that much after a round ends? :P


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Such a novel concept.

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« #213 : August 02, 2010, 12:15:44 AM »

I've had it happen to me in the middle of a round, but like I said it really isn't a big deal. I'll make do with the current state if I'm the only one complaining. Thanks for pointing out the countdown thing though, I'll be sure to pay more attention next time.
crazydog
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It's not "CrazyDog" or "Crazy Dog", idiots.

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« #214 : August 02, 2010, 01:41:58 AM »

FYI, It will only occur in the middle of a round on a ctf or payload race map, and then only if the timelimit is about to be reached.


Taso
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« #215 : September 10, 2010, 02:42:24 PM »

This is a cool plugin i found, it shows the best scores from the losing team.

What do you think? Most people really like this.

http://forums.alliedmods.net/showthread.php?p=1027228
« : September 11, 2010, 08:01:12 AM Taso »

You can make the server more fun by not allowing Taso's ass to play a spy. K thx -Chesty Puller
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« #216 : September 12, 2010, 06:42:56 AM »

good suggestion



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« #217 : September 12, 2010, 10:13:12 AM »

I've played on servers with it, it's a nice ego trip for 3 losers.  lol.  But yeah, TF2 used to display loser stats... 

(Link doesn't work, but I've seen a similar plugin.)



Taso
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« #218 : September 12, 2010, 11:12:52 AM »

Well it turns out it would interfere with our map voting so we can't put it in our server =(

You can make the server more fun by not allowing Taso's ass to play a spy. K thx -Chesty Puller
crazydog
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It's not "CrazyDog" or "Crazy Dog", idiots.

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« #219 : September 20, 2010, 09:29:14 PM »

We. Need. This.
http://forums.alliedmods.net/showthread.php?p=1304029
However, since it DOES change the game, it'll have to wait until the meeting.


LTK
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« #220 : September 20, 2010, 09:53:02 PM »

We. Need. This.
http://forums.alliedmods.net/showthread.php?p=1304029
However, since it DOES change the game, it'll have to wait until the meeting.

i disagree.

edit: clarification, i disagree that we need this.

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« #221 : September 21, 2010, 03:49:51 AM »

Thats pretty lame and changes the gameplay a bit more than my liking.

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« #222 : September 21, 2010, 09:23:18 AM »

Gameplay change = NO!

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« #223 : September 21, 2010, 02:59:27 PM »

Well I say scouts are the last class to use the tele. But the I dont think we need the plug in. We can just monitor as we see fit on something like this. But I sticking by the no scouts using the tele.

Giant Flying Head
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« #224 : September 21, 2010, 03:34:40 PM »

I disagree with this on a whole other level then game play change = no. If there's more then one level 3 tele, I'm taking it as a scout! There's no reason not too. This would make the scout the last guy on the scene everytime. Might as well say + 10 seconds spawn time for scouts! I'll agree that if there's one tele and even more so if there's others spawning with you, then you should run it out. That's just smart playing.

"Feel the wrath of my giant head" - Elmer Fud
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