Valve are going to have to seriously re-think the way they are bringing out these updates for the classes. I was all for one or two at a time, spread out the content and make the replay value stretch out along with it. But with the first update of an offensive class, I feel now they have to throw them all in at once.I had another draft written up with my opinions on the pyro weapons, but I have just come from the worst hour of TF2 I’ve ever played. As I have stated scout is my favourite class, but with these updates, no matter what situation I have found myself in, I am now completely useless against a pyro. With 225 health and the “fixed” rego issue and the damage falloff being altered, I am always dead within a good couple of seconds. In situations before the updates If a health pack was around I could get myself out of trouble but now It is just pushing away the inevitable. Some of you may argue that this is “how it is meant to be” but I urge you to walk a mile in my running shoes and see exactly what I mean.I have watched pyros take down a heavy and his medic time after time. No not a rare thing but to see it constantly? I’ve seen now super buff 225hp pyros take down level three sentries and their engineer. I haven’t bothered trying to be a spy recently because of the pyromania going on, but I doubt it is a pleasant experience either. Medic on a public server? forget it.What is annoying me the most is that it has taken an essential part of the game and practically thrown it out the window: Class balance. No longer is there pros and cons that can be properly exploited. Right now you have a super class, able to take down everyone, and not just when used by the right person.Something needs to be done and fast, or I may be having a vacation from TF2.