MDK22
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« #1 : July 05, 2006, 03:41:51 PM » |
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// _ooooooooooooooooo_ // _Personal Settings_ // _ooooooooooooooooo_
hud_fastswitch "1" // _Switches to knife b4 switching to next weapon improves speed of wepon switch_
cl_team "default" // _Default team when joining a game_ cl_class "default" // _Default class when joining a game_
cl_crosshair_scale "18" // _Cross hair size higher the number smaller it gets such as 3200_
cl_crosshair_red = "200" cl_crosshair_green = "0.000000" // _Cross hair colors_ cl_crosshair_blue = "0.000000"
con_enable "1" // _Enables your Console_
// _oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo_ // _Your Netcode Settings_ // _adjusts hitboxes and netcode settings for optimal registration_ // _oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo_
rate "25000" // _Max bytes/sec the host can receive data_ cl_interp "0.01" // _Interpolate object positions starting this many seconds in past_ cl_interpolate "1" // _Interpolate entities on the client_ cl_smooth "1" // _Smooth view/eye origin after prediction errors_ cl_lagcomp_errorcheck 1 // _Player index of other player to check for position errors_
cl_updaterate "101" cl_upspeed "400" // _Number of times you requests for packets from server a second, 320 does not = 320,default = 320_ cl_cmdrate "101" // _Max number of command packets sent to server per second_ cl_cmdbackup "2" cl_allowupload "10" // _Client uploads customization files_
// _oooooooooooooooooooooooooooooooooooooooooooo_ // _Set graphics settings_ // _adjusts graphics settings to boost framerate_ // _oooooooooooooooooooooooooooooooooooooooooooo_
cl_ejectbrass 1 // _disables shells flying out of guns_ cl_forcepreload 1 // _Whether we should force preloading_ cl_phys_props_enable 0 // _disables trash and cans etc_ cl_phys_props_max 0 // _disables trash and cans etc_ cl_radartype 0 // _solid radar_ cl_ragdoll_physics_enable 1 // _causes dead bodies to fade_ g_ragdoll_fadespeed 1 // _speed that dead bodies fade at_ cl_show_splashes 0 // _disables splashes when in water_ fps_max 250 // _caps FPS 101 - 500_ mat_bumpmap 0 // _disables bumpmapping_ mat_clipz 0 // _lowers water quality_ mat_fastnobump 1 // _faster bump mapping_ mat_fastspecular 1 // _fast specular lighting_ mat_mipmaptextures 1 // _texture quality decreases with distance_ mat_picmip 2 // _lower texture quality--set between 0 and 2_ mat_specular 0 // _disables specular lighting_ mat_trilinear 0 // _disables trilinear filtering_ mat_vsync 0 // _disables vertical synchronization_ mp_decals 200 // _how many bullets etc will be shown_ muzzleflash_light 0 // _disables muzzleflash_ r_avglight 0 // _disables average lighting_ r_cheapwaterend 1 // _worse water rendering_ r_cheapwaterstart 1 // _worse water rendering_ r_decal_cullsize 2 // _lower texture quality at distance_ r_decals 1000 // _disables player sprays_ r_drawdetailprops 0 r_drawmodeldecals 0 // _disables decals on models_ r_dynamic 0 r_eyes 0 // _removes eyes from player models_ r_lightaverage 0 // _disables average lighting_ r_lightinterp 0 // _Controls the speed of light interpolation, 0 turns off interpolation_ r_lod 3 // _adjusts model quality--set between -5 and 5_ r_propsmaxdist 100 // _lower object fading distance_ r_renderoverlayfragment 0 r_rootlod 0 // _lower overall game detail level_ r_shadows 1 // _set to 0 to disable shadows (not recommended)_ r_teeth 0 // _removes teeth from player models_ r_waterforceexpensive 0 // _disables high-quality water_ rope_averagelight 0 // _disables average lighting on ropes_ rope_smooth 0 // _disables antialiasing on ropes_ rope_subdiv 0 // _Rope subdivision amount_ rope_wind_dist 0 // _disables wind effects on ropes_
// _oooooooooooooooooo_ // _Showing your Rates_ // _oooooooooooooooooo_
net_graph "3" // _Draw the network usage statistics_ net_scale "5" net_graphpos "1" net_graphsolid "1"
// _ooooooooooooooooooooooooooooooooooooooooooo_ // _Set violence settings_ // _increases blood to help you see hits better_ // _ooooooooooooooooooooooooooooooooooooooooooo_
violence_ablood 1 // _Draw alien blood_ violence_agibs 1 // _Show alien gib entities_ violence_hblood 1 // _Draw human blood_ violence_hgibs 1 // _Show human gib entities_
// _oooooooooooooooooooooooooooooo_ // _Set audio settings_ // _corrects audio synchronization_ // _oooooooooooooooooooooooooooooo_
snd_mixahead .1 // _mixes sound ahead to reduce stuttering_
// _ooooooooooooooooooooooooooo_ // _Settings for Eyes in Models_ // _ooooooooooooooooooooooooooo_
r_eyeglintlodpixels "0" // _Size of light glint or reflection of light_ r_eyesize "0" // _Size of Eyes_ r_eyeshift_z "0" r_eyeshift_y "0" r_eyeshift_x "0" r_eyemove "0" r_eyegloss "0" // _Gloss or shineiness of eyes_
// _oooooooooooooooooooooooooooooooooooo_ // _Model rendering times in miliseconds_ // _oooooooooooooooooooooooooooooooooooo_
r_drawmodelstatsoverlaymax "1.5" // _time in milliseconds beyond which a model overlay is fully red in
r_drawmodelstatsoverlay 2_ r_drawmodelstatsoverlaymin "0.1" // _time in milliseconds that a model must take to render before showing an
overlay in r_drawmodelstatsoverlay 2_
// _oooooooooooooooooooooooooo_ // _Server Connection Settings_ // _oooooooooooooooooooooooooo_
cl_downloadfilter "all" // _Allows download from servers_ cl_allowdownload "150" // _Client downloads customization files_
echo * echo * echo _Definitions were taken from the txt command list by By: xA|.d3v!L, Casey's Config, or written by myself_ echo _Casey's Config Moded by MDK22 Date 6 30 2006_ echo * echo *
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