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kevinson55
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My Actual Configs.
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: My Actual Configs. ( 976 )
MDK22
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My Actual Configs.
«
:
July 05, 2006, 03:28:21 PM »
Below is my actual config because i run an ati i have this launch option:
-w 1280 -h 960
I also Have this because my computer only uses an agp x850 XT PE.
-dxlevel 81
As for the rest it is what my acutal config looks like.
«
: July 05, 2006, 03:49:51 PM MDK22
»
[/u
MDK22
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CS:S Config
«
#1 :
July 05, 2006, 03:28:39 PM »
// _ooooooooooooooooo_
// _Personal Settings_
// _ooooooooooooooooo_
cl_autowepswitch "0" // _Automatically switch to picked up weapons (if more powerful)_
hud_fastswitch "1" // _Switches to knife b4 switching to next weapon improves speed of wepon switch_
cl_righthand "1" // _Use right-handed view models_
cl_team "default" // _Default team when joining a game_
cl_class "default" // _Default class when joining a game_
cl_buy_favorite_quiet "0"
cl_buy_favorite_nowarn "0"
cl_crosshairscale "64000" // _Cross hair size higher the number smaller it gets such as 3200_
cl_crosshaircolor "3" // _Color of your cross hair_
sensitivity "6.0"
cl_autohelp "0" // _Disables stupid autoaim_
con_enable "1" // _Enables your Console_
cl_radaralpha 200 // _transparency of radar currently set below to solid_
// _ooooooooooooooooo_
// _Binds_
// _ooooooooooooooooo_
bind "o" "say bet ct all"
bind "p" "say bet t all"
bind "l" "ma_restrict awp 2; ma_restrict g3sg1; ma_restrict sg550"
bind "k" "ma_restrict awp"
bind "c" "+duck"
bind "f" "drop"
bind "m" "exec autoexec"
bind "." "chooseteam"
bind "MOUSE4" "+voicerecord"
// _oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo_
// _Your Netcode Settings_
// _adjusts hitboxes and netcode settings for optimal registration_
// _oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo_
rate "30000" // _Max bytes/sec the host can receive data_
cl_interp "0.01" // _Interpolate object positions starting this many seconds in past_
cl_interpolate "1" // _Interpolate entities on the client_
cl_smooth "1" // _Smooth view/eye origin after prediction errors_
cl_lagcomp_errorcheck 1 // _Player index of other player to check for position errors_
cl_updaterate "101"
cl_cmdrate "101" // _Max number of command packets sent to server per second_
cl_allowupload "10" // _Client uploads customization files_
// _oooooooooooooooooooooooooooooooooooooooooooo_
// _Set Normal graphics settings_
// _adjusts graphics settings to boost framerate_
// _oooooooooooooooooooooooooooooooooooooooooooo_
//mat_bloomscale 0
//mat_antialias 0 // _disables antialiasing_
//mat_hdr_enabled 0 // _disables high dynamic range lighting_
//mat_vsync 0 // _disables vertical synchronization_
//mat_trilinear 0 // _disables trilinear filtering_
//mat_vsync 0 // _disables vertical synchronization_
mat_monitorgamma = "1.6" // _Brightness Level_
//mat_forceaniso = "4" // _Sets Shader Level_
// _oooooooooooooooooooooooooooooooooooooooooooo_
// _Set Advanced graphics settings_
// _adjusts graphics settings to boost framerate_
// _oooooooooooooooooooooooooooooooooooooooooooo_
cl_ejectbrass 1 // _disables shells flying out of guns_
cl_forcepreload 1 // _Whether we should force preloading_
cl_phys_props_max 0 // _disables trash and cans etc_
cl_radartype 0 // _solid radar_
cl_ragdoll_physics_enable 1 // _causes dead bodies to fade_
g_ragdoll_fadespeed 1 // _speed that dead bodies fade at_
cl_show_splashes 0 // _disables splashes when in water_
fps_max 250 // _caps FPS 101 - 500_
mat_bumpmap 0 // _disables bumpmapping_
mat_clipz 0 // _lowers water quality_
mat_fastnobump 1 // _faster bump mapping_
mat_fastspecular 1 // _fast specular lighting_
mat_picmip 2 // _lower texture quality--set between 0 and 2_
mat_specular 0 // _disables specular lighting_
//mp_decals 200 // _how many bullets etc will be shown_
muzzleflash_light 0 // _disables muzzleflash_
r_avglight 0 // _disables average lighting_
r_cheapwaterend 1 // _worse water rendering_
r_cheapwaterstart 1 // _worse water rendering_
r_decal_cullsize 2 // _lower texture quality at distance_
r_decals 1000 // _disables player sprays_
r_drawmodeldecals 0 // _disables decals on models_
r_dynamic 0
r_eyes 0 // _removes eyes from player models_
r_lightaverage 0 // _disables average lighting_
r_lod 3 // _adjusts model quality--set between -5 and 5_
r_renderoverlayfragment 0
r_rootlod 0 // _lower overall game detail level_
r_shadows 1 // _set to 0 to disable shadows (not recommended)_
r_teeth 0 // _removes teeth from player models_
r_waterforceexpensive 0 // _disables high-quality water_
rope_averagelight 0 // _disables average lighting on ropes_
rope_smooth 0 // _disables antialiasing on ropes_
rope_subdiv 0 // _Rope subdivision amount_
rope_wind_dist 0 // _disables wind effects on ropes_
// _oooooooooooooooooo_
// _Showing your Rates_
// _oooooooooooooooooo_
net_graph "3" // _Draw the network usage statistics_
net_scale "5"
net_graphpos "1"
net_graphsolid "1"
// _ooooooooooooooooooooooooooooooooooooooooooo_
// _Set violence settings_
// _increases blood to help you see hits better_
// _ooooooooooooooooooooooooooooooooooooooooooo_
violence_ablood 1 // _Draw alien blood_
violence_agibs 1 // _Show alien gib entities_
violence_hblood 1 // _Draw human blood_
violence_hgibs 1 // _Show human gib entities_
// _oooooooooooooooooooooooooooooo_
// _Set audio settings_
// _corrects audio synchronization_
// _oooooooooooooooooooooooooooooo_
snd_mixahead .1 // _mixes sound ahead to reduce stuttering_
// _ooooooooooooooooooooooooooo_
// _Settings for Eyes in Models_
// _ooooooooooooooooooooooooooo_
r_eyeglintlodpixels "0" // _Size of light glint or reflection of light_
r_eyesize "0" // _Size of Eyes_
r_eyeshift_z "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0" // _Gloss or shineiness of eyes_
// _oooooooooooooooooooooooooooooooooooo_
// _Model rendering times in miliseconds_
// _oooooooooooooooooooooooooooooooooooo_
r_drawmodelstatsoverlaymax "1.5" // _time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2_
r_drawmodelstatsoverlaymin "0.1" // _time in milliseconds that a model must take to render before showing an overlay in
r_drawmodelstatsoverlay 2_
// _oooooooooooooooooooooooooo_
// _Server Connection Settings_
// _oooooooooooooooooooooooooo_
cl_downloadfilter "all" // _Allows download from servers_
cl_allowdownload "150" // _Client downloads customization files_
cl_restrict_server_commands "0" // _Allows server to execute commands needed for CAL_
echo _Definitions were taken from the txt command list by By: xA|.d3v!L, Casey's Config, or written by myself_
echo _Casey's Config Moded by MDK22 Date 2 2 2007_
«
: February 02, 2007, 09:51:25 AM MDK22
»
[/u
MDK22
No Job, No Money, No Car
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Offline
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DOD:S Config
«
#2 :
July 05, 2006, 03:49:14 PM »
exec pw.cfg
// _ooooooooooooooooo_
// _Personal Settings_
// _ooooooooooooooooo_
hud_fastswitch "1" // _Switches to knife b4 switching to next weapon improves speed of wepon switch_
cl_team "default" // _Default team when joining a game_
cl_class "default" // _Default class when joining a game_
cl_crosshair_scale "18" // _Cross hair size higher the number smaller it gets such as 3200_
cl_crosshair_red = "255"
cl_crosshair_green = "0.000000" // _Cross hair colors_
cl_crosshair_blue = "0.000000"
con_enable "1" // _Enables your Console_
// _oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo_
// _Your Netcode Settings_
// _adjusts hitboxes and netcode settings for optimal registration_
// _oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo_
rate "25000" // _Max bytes/sec the host can receive data_
cl_interp "0.01" // _Interpolate object positions starting this many seconds in past_
cl_interpolate "1" // _Interpolate entities on the client_
cl_smooth "1" // _Smooth view/eye origin after prediction errors_
cl_lagcomp_errorcheck 1 // _Player index of other player to check for position errors_
cl_updaterate "101"
cl_cmdrate "101" // _Max number of command packets sent to server per second_
cl_cmdbackup "2"
cl_allowupload "10" // _Client uploads customization files_
// _oooooooooooooooooooooooooooooooooooooooooooo_
// _Set graphics settings_
// _adjusts graphics settings to boost framerate_
// _oooooooooooooooooooooooooooooooooooooooooooo_
cl_ejectbrass 1 // _disables shells flying out of guns_
cl_forcepreload 1 // _Whether we should force preloading_
cl_phys_props_max 0 // _disables trash and cans etc_
cl_radartype 0 // _solid radar_
cl_ragdoll_physics_enable 1 // _causes dead bodies to fade_
g_ragdoll_fadespeed 1 // _speed that dead bodies fade at_
cl_show_splashes 0 // _disables splashes when in water_
fps_max 250 // _caps FPS 101 - 500_
mat_bumpmap 0 // _disables bumpmapping_
mat_clipz 0 // _lowers water quality_
mat_fastnobump 1 // _faster bump mapping_
mat_fastspecular 1 // _fast specular lighting_
mat_picmip 2 // _lower texture quality--set between 0 and 2_
mat_specular 0 // _disables specular lighting_
mat_trilinear 0 // _disables trilinear filtering_
mat_vsync 0 // _disables vertical synchronization_
mp_decals 200 // _how many bullets etc will be shown_
muzzleflash_light 0 // _disables muzzleflash_
r_avglight 0 // _disables average lighting_
r_cheapwaterend 1 // _worse water rendering_
r_cheapwaterstart 1 // _worse water rendering_
r_decal_cullsize 2 // _lower texture quality at distance_
r_decals 1000 // _disables player sprays_
r_drawmodeldecals 0 // _disables decals on models_
r_dynamic 0
r_eyes 0 // _removes eyes from player models_
r_lightaverage 0 // _disables average lighting_
r_lightinterp 0 // _Controls the speed of light interpolation, 0 turns off interpolation_
r_lod 3 // _adjusts model quality--set between -5 and 5_
r_renderoverlayfragment 0
r_rootlod 0 // _lower overall game detail level_
r_shadows 1 // _set to 0 to disable shadows (not recommended)_
r_teeth 0 // _removes teeth from player models_
r_waterforceexpensive 0 // _disables high-quality water_
rope_averagelight 0 // _disables average lighting on ropes_
rope_smooth 0 // _disables antialiasing on ropes_
rope_subdiv 0 // _Rope subdivision amount_
rope_wind_dist 0 // _disables wind effects on ropes_
// _oooooooooooooooooo_
// _Showing your Rates_
// _oooooooooooooooooo_
net_graph "3" // _Draw the network usage statistics_
net_scale "5"
net_graphpos "1"
net_graphsolid "1"
// _ooooooooooooooooooooooooooooooooooooooooooo_
// _Set violence settings_
// _increases blood to help you see hits better_
// _ooooooooooooooooooooooooooooooooooooooooooo_
violence_ablood 1 // _Draw alien blood_
violence_agibs 1 // _Show alien gib entities_
violence_hblood 1 // _Draw human blood_
violence_hgibs 1 // _Show human gib entities_
// _oooooooooooooooooooooooooooooo_
// _Set audio settings_
// _corrects audio synchronization_
// _oooooooooooooooooooooooooooooo_
snd_mixahead .1 // _mixes sound ahead to reduce stuttering_
// _ooooooooooooooooooooooooooo_
// _Settings for Eyes in Models_
// _ooooooooooooooooooooooooooo_
r_eyeglintlodpixels "0" // _Size of light glint or reflection of light_
r_eyesize "0" // _Size of Eyes_
r_eyeshift_z "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0" // _Gloss or shineiness of eyes_
// _oooooooooooooooooooooooooooooooooooo_
// _Model rendering times in miliseconds_
// _oooooooooooooooooooooooooooooooooooo_
r_drawmodelstatsoverlaymax "1.5" // _time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2_
r_drawmodelstatsoverlaymin "0.1" // _time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2_
// _oooooooooooooooooooooooooo_
// _Server Connection Settings_
// _oooooooooooooooooooooooooo_
cl_downloadfilter "all" // _Allows download from servers_
cl_allowdownload "150" // _Client downloads customization files_
cl_restrict_server_commands "0" // _Allows server to execute commands needed for CAL_
echo *
echo *
echo _Definitions were taken from the txt command list by By: xA|.d3v!L, Casey's Config, or written by myself_
echo _Casey's Config Moded by MDK22 Date 1 18 2006_
echo *
echo *
«
: February 02, 2007, 09:46:41 AM MDK22
»
[/u
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