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: TF2 update 6/23  ( 371 )
Hitman Smurf
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You can get past a dog...nobody fucks with a lion.


« : June 23, 2009, 04:32:31 PM »

Team Fortress 2, Half-Life 2: Episode 1 & 2, and Portal Update Released

June 23, 2009, 3:21 pm - Valve - Product Update

The specific changes include:

Team Fortress 2, Episode 1 & 2, and Portal

* Added support for the Novint Falcon


General


* Added an option to the advanced multiplayer menu to select left or right handed view models

* Fixed a bug where a spectator's wearable items could be seen floating around the player they were spectating

* Fixed a bug where a fake Spy hand would appear on the screen of other players

* Custom death animations now only play 25% of the time

* Fixed teleporters not being build-able in some places where they should be (such as within the pit at the end of Badwater Basin)

* Fixed rare client crash on connection and level change

* Removed refract from water ripples caused by bullet impacts for performance reasons

* Added log entries for player extinguished events using the medigun, jarate, flamethrower and dispenser

* Started tracking localization settings to help make decisions regarding localization in the future

* Fixed the blank progress bar in the upper-left of the screen when the client scheme is reloaded


Mapmaker requests


* Added spawn flag to func_respawnroomvisualizer that allows it be non-solid to players

* Added SetSolid input to func_respawnroomvisualizer to change solidity to players dynamically

* Added OnWonByTeam1 and OnWonByTeam2 outputs to the TFGamerulesProxy


Sniper

* Fixed a bad detection case in the "Friendship is Golden" achievement

* Changed the description of the "Triple Prey" achievement so it better describes how to get it

* Critical arrows now have a trail and correctly deal enhanced damage

* The Huntsman now defaults to be right handed

* Friendly arrows will no longer trigger the near miss sound on you


* Fixed several sources of floating arrows


* Spy

* Fixed disguised Spies occasionally looking like they have invulnerability,     instead of the correct fake Spy mask

* Disguised spies will no longer lose their disguise weapon when they interact with a weapon locker

* Fixed a bug where the spy's watch would randomly change models during play

* Fixed uncloaked spies flickering in and out of the cloak effect when taking damage

* The Cloak and Dagger now always regenerates at its intended rate. Previously it only regenerated at the correct rate when the spy was cloaked

* Increased the Cloak and Dagger regeneration rate slightly

* Capped the rate of energy loss from moving faster than run speed (falling / air toss) while cloaked with the Cloak and Dagger

* The Dead Ringer's cloak consume rate has been slightly reduced, giving about an extra second of cloak time on a full meter

* Emerging from the Dead Ringer's cloak now drains up to 40% of the cloak meter instead of 100%. This drain only happens if the meter is at least 60% full

* The Dead Ringer's cloak meter can now be regenerated from ammo sources

* The Ambassador now only crits when fully accurate and no longer penetrates enemies

* The Spy can no longer change weapons from the knife while shocked by the Razorback

* Force-A-Nature & Flamethrower air blast knockback effects no longer work on disguised spies

* Fixed disguised Spies showing the wrong teleporter effects when using an enemy teleporter
« : June 23, 2009, 04:43:53 PM Hitman Smurf »

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