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kevinson55
The Elders' House of Pain
Server Forum
Team Fortress 2 Pub (72.5.152.147)
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Smurfette
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TF2 update 6/23
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: TF2 update 6/23 ( 371 )
Hitman Smurf
TF2 Guru
Inactive
Godlike
Karma: +28/-11
Offline
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You can get past a dog...nobody fucks with a lion.
TF2 update 6/23
«
:
June 23, 2009, 04:32:31 PM »
Team Fortress 2
, Half-Life 2: Episode 1 & 2, and Portal
Update Released
June 23, 2009
, 3:21 pm - Valve - Product Update
The specific changes include:
Team Fortress 2, Episode 1 & 2, and Portal
* Added support for the Novint Falcon
General
*
Added an option to the advanced multiplayer menu to select left or right handed view models
* Fixed a bug where a spectator's wearable items could be seen floating around the player they were spectating
* Fixed a bug where a fake Spy hand would appear on the screen of other players
*
Custom death animations now only play 25% of the time
* Fixed teleporters not being build-able in some places where they should be (such as within the pit at the end of Badwater Basin)
* Fixed rare client crash on connection and level change
* Removed refract from water ripples caused by bullet impacts for performance reasons
* Added log entries for player extinguished events using the medigun, jarate, flamethrower and dispenser
* Started tracking localization settings to help make decisions regarding localization in the future
* Fixed the blank progress bar in the upper-left of the screen when the client scheme is reloaded
Mapmaker requests
* Added spawn flag to func_respawnroomvisualizer that allows it be non-solid to players
* Added SetSolid input to func_respawnroomvisualizer to change solidity to players dynamically
* Added OnWonByTeam1 and OnWonByTeam2 outputs to the TFGamerulesProxy
Sniper
* Fixed a bad detection case in the "Friendship is Golden" achievement
* Changed the description of the "Triple Prey" achievement so it better describes how to get it
*
Critical arrows now have a trail and correctly deal enhanced damage
*
The Huntsman now defaults to be right handed
* Friendly arrows will no longer trigger the near miss sound on you
*
Fixed several sources of floating arrows
*
Spy
*
Fixed disguised Spies occasionally looking like they have invulnerability, instead of the correct fake Spy mask
* Disguised spies will no longer lose their disguise weapon when they interact with a weapon locker
*
Fixed a bug where the spy's watch would randomly change models during play
* Fixed uncloaked spies flickering in and out of the cloak effect when taking damage
*
The Cloak and Dagger now always regenerates at its intended rate. Previously it only regenerated at the correct rate when the spy was cloaked
*
Increased the Cloak and Dagger regeneration rate slightly
*
Capped the rate of energy loss from moving faster than run speed (falling / air toss) while cloaked with the Cloak and Dagger
*
The Dead Ringer's cloak consume rate has been slightly reduced, giving about an extra second of cloak time on a full meter
*
Emerging from the Dead Ringer's cloak now drains up to 40% of the cloak meter instead of 100%. This drain only happens if the meter is at least 60% full
*
The Dead Ringer's cloak meter can now be regenerated from ammo sources
*
The Ambassador now only crits when fully accurate and no longer penetrates enemies
*
The Spy can no longer change weapons from the knife while shocked by the Razorback
*
Force-A-Nature & Flamethrower air blast knockback effects no longer work on disguised spies
*
Fixed disguised Spies showing the wrong teleporter effects when using an enemy teleporter
«
: June 23, 2009, 04:43:53 PM Hitman Smurf
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