Playing Source Since the Beginning of Time
Welcome, %1$s. Please login or register.
Did you miss your activation email?
November 23, 2024, 06:04:27 AM

:    
Welcome to The Elders' Home Page.  New visitors please register here:  http://theelders.net/forum/index.php?action=forum to see full site.
74681 6615 681
: kevinson55
*
+  The Elders' House of Pain
|-+  Server Forum
| |-+  Team Fortress 2 Pub (72.5.152.147) (Moderators: SConforti, Smurfette)
| | |-+  TF2 Update changes
« previous next »
: [1]
: TF2 Update changes  ( 419 )
Hitman Smurf
TF2 Guru
Inactive
Godlike
*

Karma: +28/-11
Offline Offline

: 3918


You can get past a dog...nobody fucks with a lion.


« : May 01, 2008, 10:34:06 AM »

Team Fortress 2 Update Released
April 29, 2008, 5:58 pm - Jason Ruymen

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Source Engine

    * Improved particle performance on multi-core machines
    * Added FOV slider to Options | Video | Advanced for all games (moved there from TF2’s multiplayer options)
    * Fixed surround sound initialization problems with new speaker modes defined in Vista


Team Fortress 2

    * Added Goldrush
    * Added Character Info and Loadout to the main menu
    * Added 39 Medic achievements
    * Added unique Medic items:
          o The Blutsaugher, The Kritzkrieg, and The Ubersaw

    * Added new attack animations to most melee weapons
    * Added new speech for the Heavy and Demoman
    * Added Stopwatch mode to Tournament mode
          o Automatically used on Attack/Defense maps
    * Teleporter effect no longer shows up on invisible or disguised Spies
    * Spies disguised as their own team can now capture control points
    * Increased force taken by pipebombs by bullets and explosions
    * Target ID hud is now colored red or blue to match the spectator target
    * Tournament mode no longer ends matches early if the time limit is nearly up when a new round starts
    * Fixed exploit where clients could start benchmark mode on servers
    * Fixed drowning exploit that allowed players to regenerate health
    * Fixed reload exploit that allowed plays to fire instantly after switching weapons
    * Fixed flamethrower bug where a player flush against a wall couldn't be lit on fire from the front
    * Fixed invulnerability overlay not drawing if the invuln player was previously on fire
    * Fixed "times used" entry in teleporters maxing out at 32
    * Fixed rare client crash on level change during control point capturing
    * Minor fix to stat gathering to prevent players using sv_cheats to easily garner achievements
    * For mapmakers:
          o Mapmakers can now directly place the tf_gamerules entity into their map. Fixes Hammer thinking the inputs to it are broken
          o Mapmakers can now place Engineer buildings directly into a map, with an option for them to be invulnerable
          o Added "AddRedTeamScore" and "AddBlueTeamScore" inputs to tf_gamerules
          o Added "SetRequiredObserverTarget" input to tf_gamerules. Force spectators to use the specified viewpoint
    * Granary
          o Added setup time logic, and gates to the middle
          o Fixed an overlay alignment bug on one of blue's gate signs
          o Minor lighting fixes in red/blue spawns
    * 2Fort
          o Added medium ammo and health to basement hallways
          o Added small ammo and health to top of spiral
          o Fixed a clip brush exploit outside blue sniper deck
          o Fixed number "2" overlay on front of red base not being assigned to the brush face


Portal

    * Fixed a rare crash related to bone setup


: [1]  
« previous next »
:
Powered by MySQL Powered by PHP SMF 2.0.18 | SMF © 2021, Simple Machines Valid XHTML 1.0! Valid CSS!