The Elders' House of Pain
Server Forum => CS:S Gun Game Server (72.5.152.47) => Topic started by: Fraggle79 on August 29, 2010, 12:28:30 PM
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So we are looking to restart our GunGame Server Once Again.
Looking for options and opinions from people that know the game or have been playing recently.
I have been playing on an Ibis clan server recently 208.43.70.233:27015
Very Similar to what we had before but newer. If you visit that link, turn down you incoming voice chat volume since they are LOUD.
Runs GunGame 5, Knife Pro Mode (knifing helps you level up), GG Win counter at the end of round. I like this setup. Not sure about what admin menu they have though.
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I vote sourcemod all around. The SourceMod version of GG has knife pro mod, and has a feature to pop up a window showing who won by killing who, their number of wins, and their rank in the server.
Here's the global config (All the settings we can change).
"GunGame.Config"
{
"Config"
{
/* ===== [GUNGAME MAIN CONFIG] ===== */
/* ----- [main] ----- */
/* Enables/Disables GunGame Mod */
"Enabled" "1"
/**
* Block weapon switch if killer leveled up with knife
* You need SDK Hooks if you want to set "BlockWeaponSwitchIfKnife" "1"
* To enable this option you need to uncomment "USE_SDK_HOOKS" define in gungame_const.inc and recompile plugin.
*/
"BlockWeaponSwitchIfKnife" "1"
/**
* Show players level message in hint box instead of chat.
* If enabled then multikill chat messages will be shown
* in hint box too (requres "MultiKillChat" "1").
*/
"ShowSpawnMsgInHintBox" "0"
/**
* Show leader level info in hint box
* (requires "ShowSpawnMsgInHintBox" to be "1")
*/
"ShowLeaderInHintBox" "0"
/* Show leader's weapon name in chat with leading message */
"ShowLeaderWeapon" "0"
/* Strip dead players weapon */
"StripDeadPlayersWeapon" "0"
/* Show levels in scoreboard */
"LevelsInScoreboard" "1"
/**
* When shows levels in scoreboard it will
* clear deaths (requires "LevelsInScoreboard" "1")
*/
"ScoreboardClearDeaths" "0"
/* Restore level on player reconnect */
"RestoreLevelOnReconnect" "1"
/* Allow level up after round end */
"AllowLevelUpAfterRoundEnd" "1"
/* Show multikill hints in chat */
"MultiKillChat" "0"
/* Set sv_alltalk 1 after player win */
"AlltalkOnWin" "1"
/* Start voting if leader level is less maximum level by this value */
"VoteLevelLessWeaponCount" "2"
/* Display a join message, popup giving players instructions on how to play */
"JoinMessage" "1"
/**
* Level down playr if they kill themself by WorldSpawn Suicide.
* 0 - Disable
* 1..N - Levels to loose
*/
"WorldspawnSuicide" "1"
/**
* Level down players if they use the "kill" command
* 0 - Disable
* 1..N - Levels to loose
*/
"CommitSuicide" "1"
/* How many levels they can gain in 1 round (0 - disabled) */
"MaxLevelPerRound" "0"
/* Turbo Mode */
"TurboMode" "0"
/* Knife Elite force them to only have a knife after they level up.
They will get a normal weapon again next round */
"KnifeElite" "0"
/**
* How many kills they need to with the weapon to get the next level
* Kills will count across all rounds so that you don't have to get them in one round.
*/
"MinKillsPerLevel" "1"
/**
* Enabled friendly fire automatically when a player reaches hegrenade level.
*
* When nobody on nade level, than switches friendly fire back.
* This does not affect EnableFriendlyFireLevel and EnableFriendlyFireLevel is not requered to be enabled.
* See also FriendlyFireOnOff.
*
* 0 - Disabled
* 1 - Enable friendly fire on nade level.
*/
"AutoFriendlyFire" "0"
/**
* FFA DM mode.
*
* If you are using CSS:DM with FFA mode enabled,
* then you should set this variable to "1".
*
* 0 - Disabled
* 1 - Enabled
*/
"FFA" "0"
/**
* Enable friendly fire on defined level.
*
* This does not affect AutoFriendlyFire and AutoFriendlyFire is not requered to be 1.
* See also FriendlyFireOnOff.
*
* 0 - Disabled.
* 1..N - enable friendly fire on defined level.
*/
"EnableFriendlyFireLevel" "0"
/**
* What to do with friendly fire when EnableFriendlyFireLevel is not 0 and leader reaches EnableFriendlyFireLevel
* or AutoFriendlyFire is 1 and someone reaches nade level.
*
* 1 - Enable friendy fire
* 0 - Disable friendy fire
*/
"FriendlyFireOnOff" "1"
/**
* Disable rtv on defined level. 0 - disabled.
*/
"DisableRtvLevel" "0"
/* ----- [knifepro] ----- */
/* Turn Knife Pro allow stealing a player level by killing them with a knife */
"KnifePro" "1"
/* Enables Knife Pro when a player is on hegrenade level */
"KnifeProHE" "0"
/* The minimum level that a player must be at before another player can knife steal from. Requires KnifePro on */
"KnifeProMinLevel" "0"
/* If enabled then knife kill will also affect points */
"KnifeProRecalcPoints" "0"
/* Maximum level difference between players to allow steal level
* 0 - Disabled
* 1..N - Level difference between killer and victim
*/
"KnifeProMaxDiff" "0"
/* ----- [objectives] ----- */
/* Give x number of level by completing the bomb planting/defusing objectives.
* Amount giving base on the value setting.
*/
"ObjectiveBonus" "1"
/* Enables objective bonus on last level */
"ObjectiveBonusWin" "0"
/**
* Gives objective bonus on exploding the bomb instead of planting
* 0 - bonus on planting
* 1 - bonus on exploding
*/
"ObjectiveBonusExplode" "0"
/* Remove objectives from map. 0 = Disabled, 1 = BOMB, 2 = HOSTAGE, 3 = BOTH*/
"RemoveObjectives" "3"
/* ----- [handicap] ----- */
/**
* Maximum level that handicap can give.
* 0 - Disable restriction
* 1..N - Max level
*/
"MaxHandicapLevel" "0"
/* Substract handicap level by this value */
"HandicapLevelSubstract" "1"
/**
* Gives joining players the avg/min level of all other players when they join late.
* 0 - Disable
* 1 - Avg level
* 2 - Min level
*/
"HandicapMode" "2"
/**
* Allow players in the top rank to receive a handicap with the rest of the players.
*
* Handicap must also be turned on above for this to work.
* See also "HandicapTopRank" to set rank limit for tp rank.
*
* 0 - Do not give handicap to the top rank players.
* 1 - Give handicap to all players.
*/
"TopRankHandicap" "1"
/**
* Gives handicap level automaticaly every defined number of seconds.
* This only works for players that is on very minimum level from
* all the players.
* Handicap must also be turned on for this to work.
*/
"HandicapUpdate" "0"
/**
* Give handicap not more then given number of times per map.
* 0 - disabled
*/
"HandicapTimesPerMap" "0"
/**
* Do not give handicap to the top rank players.
*
* See also "TopRankHandicap" to allow all players to receive handicap.
*
* 0 - Give handicap to all players.
* N - Do not give handicap for the first N players.
*/
"HandicapTopRank" "10"
/* ----- [equip] ----- */
/* Auto reload current level weapon on kill */
"ReloadWeapon" "1"
/* Give player armor on spawn */
"ArmorKevlar" "1"
"ArmorHelmet" "1"
/* Remove additional ammo in bonus weapon on the nade level */
"RemoveBonusWeaponAmmo" "1"
/**
* This gives the player a weapon with 50 bullets on nade level.
* Example:
* "NadeBonus" "glock" - gives glock
* "NadeBonus" "deagle" - gives deagle
* "NadeBonus" "" - feature disabled
*/
"NadeBonus" ""
/* Gives a smoke grenade on nade level */
"NadeSmoke" "0"
/* Gives a Flash grenade on nade level */
"NadeFlash" "0"
/* Gives a smoke grenade on knife level */
"KnifeSmoke" "0"
/* Gives a Flash grenade on knife level */
"KnifeFlash" "0"
/* Gives an extra hegrenade to the player if they get a kill */
"ExtraNade" "0"
/* Gives unlimited hegrenades to the player if he is on nage level */
"UnlimitedNades" "0"
/**
* Enable UnlimitedNades depending on the number of players in team.
*
* If UnlimitedNades is off and the number of players in one team less or
* equal to UnlimitedNadesMinPlayers then enable UnlimitedNades.
* When it will be more players on both teams, turn UnlimitedNades back to off.
*
* 0 - Disable
* 1 and above - Minimum number of players in each team for UnlimitedNames to be on.
*/
"UnlimitedNadesMinPlayers" "1"
/**
* Number of nades on the nade level.
*
* This option is disabled
* if less then 2.
*/
"NumberOfNades" "0"
/* ----- [multi level] ----- */
/* Milti Level Bonus */
"MultiLevelBonus" "0"
/* Enable God Mode when multi leveled */
"MultiLevelBonusGodMode" "1"
/**
* Custom speed and gravity value multiplier for multi level bonus.
* 0 - Disabled
*/
"MultiLevelBonusGravity" "0.5"
"MultiLevelBonusSpeed" "1.5"
/* Miltilevel visual effect */
"MultiLevelEffect" "0"
/* How much levels is needed to get bonus */
"MultiLevelAmount" "3"
/* ----- [warmup] ----- */
/* Enables Warmup Round*/
"WarmupEnabled" "1"
/* Warmup time length */
"WarmupTimeLength" "60"
/**
* Gives unlimited hegrenades to the player if warmup is enabled.
* Use only one from list: WarmupNades, WarmupRandomWeaponMode, WarmupWeapon.
*/
"WarmupNades" "1"
/**
* Give random weapon on warmup.
* Use only one from list: WarmupNades, WarmupRandomWeaponMode, WarmupWeapon.
*
* 0 - Disable
* 1 - Random weapon every map
* 2 - Random weapon every round
* 3 - Random weapon every spawn
*/
"WarmupRandomWeaponMode" "0"
/**
* Weapon for warmup.
* Use only one from list: WarmupNades, WarmupRandomWeaponMode, WarmupWeapon.
*/
"WarmupWeapon" ""
/* ===== [GUNGAME TK CONFIG] ===== */
/**
* How much levels to loose after TK
* 0 - Disable
* 1..N - Levels to loose
*/
"TkLooseLevel" "0"
/* ===== [GUNGAME AFK CONFIG] ===== */
/* Enables or disables built in Afk management system */
"AfkManagement" "1"
/* Kick player on x number of afk deaths. */
"AfkDeaths" "5"
/**
* What action to deal with the player when the maximum is reach?
* 0 = Nothing, 1 = Kick, 2 = Move to spectate,
*/
"AfkAction" "2"
/* ===== [GUNGAME STATS CONFIG] ===== */
/**
* Prune player from player win database after numbers of days if they
* havn't been in the server in awhile. This occur during map change.
* It it recommended that you set a value to this setting. Over time as
* the player win database get filled up. It can cause long map changes.
* 0 = off otherwise the value is the number of days.
*/
"Prune" "366"
/* ===== [GUNGAME DISPLAY WINNER CONFIG] ===== */
/* Display winner in MOTD window. */
"DisplayWinnerMotd" "0"
/* URL to display in MOTD window. */
"DisplayWinnerUrl" "http://gungame5.com/gg5_win.php"
/* Show player rank on win in chat */
"ShowPlayerRankOnWin" "1"
/* ===== [GUNGAME BOTS CONFIG] ===== */
/**
* Dont use bots levels for handicap calculation.
* Dont give handicap level to bots too.
*/
"HandicapSkipBots" "0"
/* Can bots win the game otherwise when they reach the last weapon and nothing will happen */
"BotsCanWinGame" "0"
/* Allow level up by killing a bot with knife */
"AllowLevelUpByKnifeBot" "0"
/* Allow level up by killing a bot with hegrenade */
"AllowLevelUpByExplodeBot" "0"
/* Allow level up by killing a bot with knife if there is no other human */
"AllowLevelUpByKnifeBotIfNoHuman" "1"
/* Allow level up by killing a bot with hegrenade if there is no other human */
"AllowLevelUpByExplodeBotIfNoHuman" "1"
}
"Sounds"
{
"IntroSound" "gungame/gungame2.wav"
"KnifeLevel" "gungame/knife_level.wav"
"NadeLevel" "gungame/nade_level.wav"
"LevelSteal" "gungame/smb3_1-up.wav"
"LevelUp" "gungame/smb3_powerup.wav"
"LevelDown" "gungame/smb3_powerdown.wav"
"Triple" "gungame/smb_star.mp3"
"Autoff" "gungame/smb_warning2.mp3"
"MultiKill" "common/stuck1.wav"
/* Put each song filename in this list seperated by commas */
"Winner" "music/HL2_song15.mp3"
"WarmupTimerSound" "ambient/tones/floor1.wav"
}
}
There are also these three custom plugins:
http://forums.alliedmods.net/showpost.php?p=949442&postcount=255 - Lets the winner choose the next game mode
http://forums.alliedmods.net/showpost.php?p=1036934&postcount=594 - Extended stats menu
https://forums.alliedmods.net/showpost.php?p=1055706&postcount=701 - Adds "!give" chat command to give the player their current weapon.
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We had the sourcemod version of gungame but it seems that the original events script version is much more updated and has every option imaginable.
What I need to know are a few basics like what type of server you guys want.
Turbo Mode with knife pro
Turbo Mode no Knife Pro
Round based
Team deathmatch which is instant respawn
If turbo mode, how many kills to leavel up
Weapon list
weapon order or random or reverse
here is current order
glock
usp
p228
fiveseven
elite
deagle
m3
xm1014
tmp
mac10
mp5navy
ump45
famas
p90
galil
sg552
aug
scout
ak47
m4a1
m249
hegrenade
knife
Give me some ideas here
PS server is up right now with round based and knife pro
widow
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I personally like the elimination style to the gun game scene. I have been playing at at the devils reject elimination server lately at 206.217.136.178.
The gun order is random which i like because it prevents memorizing whats next, and keeps it more even because if someone is stuck on pistols in a straight order they will likely stay there because once someone gets to automatic guns it gets harder to get a pistol kill.
I also like the knife pro settings and the turbo mode so that you have an option of what to use.
Also the triple level boost for getting 3 kills in one life is a great feature.
With that said no matter what is decided on for the server i will play there because i love gungame :)
I also prefer no block lol
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Current ToDo list:
Admin Menu
Respawn player
Set Next Map
If you have any to-do requests, post em here or just let me know about them at some point
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MY vote also goes to elimination style and random level up order. No turbo-mode, 1 kill per level, knifing levels you up, custom .wav sounds for specific events like end of round music, triple level, ec..
I would also change the server name so the first words are "Gun Game xxx xxx xxx xxx xxx xx" That way if people sort by server name in the list they can easily identify the gun game servers.
EDIT: We should also enable all talk and get some sort of stats system up and running.
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MY vote also goes to elimination style and random level up order. No turbo-mode, 1 kill per level, knifing levels you up, custom .wav sounds for specific events like end of round music, triple level, ec..
I would also change the server name so the first words are "Gun Game xxx xxx xxx xxx xxx xx" That way if people sort by server name in the list they can easily identify the gun game servers.
EDIT: We should also enable all talk and get some sort of stats system up and running.
I'm up to try elimination, and I wouldn't mind turning off turbo mode. Random gun order would be nice too.
If you have suggestions for the sounds to play, post some wavs here. It's all supported, we just need the files itself.
I'll change the hostname, and I think Widow's gonna get hlstatsx set up soon.
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Maybe we can all set a time for tonight or tomorrow to commit to being on. It would be nice to get at least 8-10 of us int here to help get the server going
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i am all for taking turbo off and trying knife for extra levels... Im not sure how popular it would be but with others, because turbo seems to be really popular, but we can always try it :D
Just to let you guys know, i tried to join the server tonight and i think the dl server is down because i couldn't connect because i was missing a map file. Dont want that to be an issue for anyone else
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That was cause the map name had different cases on the server and on the fastdl, so it got confused. I fixed it.
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After playing, my vote stands with elimination mode and turbo enabled. Primarily, servers with these settings seem to get the most traffic. I also like the pace. While I enjoy knifing, I think most of the fun with gun game is getting to use all of the guns, as well as the leveling process. I like having turbo and elimination enabled because you don't spend too much time on a single map and it it just seems like more fast paced fun. With that said, I have some reccomendations regarding the maps currently on the server. Our list really needs to be cleaned up and modified. Here are my suggestions. (if you cant find some of the maps online I can upload them)
***KEEP***
fy_xbox
gg_2fort_compound
gg_aim_shotty
gg_ar_glass_fortress2a
gg_aim_dust2003_v2
gg_beat
gg_blue_arena
gg_blue_arena3
gg_bunker_war
gg_dm_bloodarena3
gg_deagle5_4hm
gg_dm_hangumhigh-m
gg_factory
gg_funround
gg_fy_brickworld_final
gg_fy_crates_v2
gg_fy_funtimes
gg_fy_snow
gg_gamecube
gg_fy_stoneworld_obe
gg_glasrush
gg_knas_speedcastle_css_64-m
gg_LeGo_Arena
gg_knas_bunker_css
gg_LeGo_Arena_2
gg_lego_mafia_arena
gg_maze
gg_mario_vs_wario
gg_mini_mario_2
gg_scoutzknivez_hc
gg_shotty_snow
gg_simpsons_street
gg_snow_x
GG_TE_Arena_beta_023
gg_spongebob
gg_supadeth_b3
gg_ultradeth_b1
gg_trs_aim_churches
TE_Sandtrap_b1
TE_Temple_b3
***Add***
420_shotguns
aim_ag_texture_arena
gg_arena_future
gg_blue_funtimes
gg_corner_v7
gg_fy_funtimes_snow
gg_heavy_shotty
gg_wolfenstein_3d
ggbr_corners_v8
***Remove***
gg_7_countryhouse
gg_absinthe_box2
GG_AFEKT_B1
gg_aim_47th_v2-l
gg_aim_ag_texture_jungle-l
gg_ar_desert_outpost
gg_aim_ag_texture2-m
gg_aim_ag_texture5-l
gg_autumn
gg_aim_pistol_3floor_v3( has bug issues with GG now)
gg_blue_street
gg_bluenatic
gg_cbble_shotty
gg_canyon
gg_churches_x_final_fixed
gg_crystal_tsm
gg_dipmap
gg_de_alivemetal
gg_dm_bloodarena3
gg_fy_icecabin_day_gzm-m
gg_fy_icecabin_gzm-m
gg_fy_italy
gg_fy_tadox
gg_fy_sewer_v2-m
gg_fy_winterfun-m
gg_gardenworld
gg_gunout
gg_indevelopment
gg_ka_fallingtrash
gg_maze_b2
gg_maze_b3
gg_ninja_nicks
gg_natus_v2
gg_nukkon_hdr
gg_playground_b
GG_PUNISHMENT
gg_plemxo
gg_resolve_1a
gg_pool
gg_rougesquadron
gg_pool_day_gx
gg_ruins_dawn
gg_scoutz_hc
gg_shark_tank_cn
gg_simpsons_32
gg_simpsons_burg
gg_simpsons_h
gg_simpsons_vs_flanders
gg_texture_royale_fix
gg_the_trap_beta2
gg_Tcamp_b1
gg_toycarpark
gg_trash_metall
gg_water_simplified
gg_wiskoff
gg_wmd_cellular
gg_zs_drop_zone
re_fy_big_city_v10
lego_mafia_arena
gg_zt-q3dm6
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Attached are sounds
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"Advertisements" (0.5.5) by Tsunami
"Anticamp Source" (1.0.8.8) by Blade
"Custom Votes" (0.5.6) by chundo
"SM GunGame Buylevel" (1.0) by {cDS} Artsemis
"GunGame:SM" (1.1.0.1) by teame06-hat, Liam, Otstrel.ru Team
"GunGame:SM Afk Management" (1.1.0.1) by teame06-hat, Liam, Otstrel.ru Team
"GunGame:SM Bot Protection" (1.1.0.1) by teame06-hat, Liam, Otstrel.ru Team
"GunGame:SM Config Reader" (1.1.0.1) by teame06-hat, Liam, Otstrel.ru Team
"GunGame:SM Display Winner" (1.1.0.1) by bl4nk, Otstrel.ru Team
"GunGame:SM Winner Logger" (1.1.0.1) by teame06-hat, Liam, Otstrel.ru Team
"GunGame:SM Map Vote Starter" (1.1.0.1) by teame06-hat, Liam, Otstrel.ru Team
"GunGame:SM Stats" (1.1.0.1) by teame06-hat, Liam, Otstrel.ru Team
"HLstatsX CE Ingame Plugin" (1.6.10) by psychonic
"Kigen's Anti-Cheat" (1.2.1.3) by CodingDirect LLC
"MapChooser" (1.3.4) by AlliedModders LLC
"Nextmap" (1.4.0-dev) by AlliedModders LLC
"Map Nominations" (1.3.4) by AlliedModders LLC
"Observe Client" (1.2.3) by WhiteWolf, puopjik, psychonic
"PermaMute" (0.1) by Ryan "FLOOR_MASTER" Mannion
"Quake Sounds" (2.7) by dalto, Grrrrrrrrrrrrrrrrrrr, and psychonic
"Radio Spam Block" (1.0.0) by exvel
"Show Damage" (1.0.7) by exvel
"DeathMatch:SM" (1.6.1) by Otstrel.ru Team, TigerOx, TechKnow
"DeathMatch:SM Elimination" (1.6.1) by Otstrel.ru Team, TigerOx, TechKnow
"DeathMatch:SM Ragdoll Remover" (1.6.1) by Otstrel.ru Team, TigerOx, TechKnow
"DeathMatch:SM Spawn Protection" (1.6.1) by Otstrel.ru Team, TigerOx, TechKnow
"DeathMatch:SM Preset Spawns" (1.6.1) by Otstrel.ru Team, TigerOx, TechKnow
"SM SKINCHOOSER" (1.9) by Andi67
"DeathMatch:SM Weapons Remover" (1.6.1) by Otstrel.ru Team, TigerOx, TechKnow
"SM Super Commands" (0.60) by pRED*
"Sound Commands" (1.4.0-dev) by AlliedModders LLC
"SourceBans" (1.4.6) by InterWave Studios Development Team
"SuperLogs: CSS" (1.2.2) by psychonic
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All done.
Also, I took the liberty of getting a free year of 1and1 hosting (less the $5 setup fee) with 150GB storage and unlimited transfers. I'll use that to host the fast DL stuff until August 30th 2011. Then we need to find something else. :P
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FastDownload will be up in 5 minutes.
I've set it up so only the gameservers can access the files, so neither you guys nor anybody else who wants to leech our fast DL will be able to do so.
*This also means TF2's FastDL works, in case we want to try some custom maps.
If anyone is interested, the site is http://theeldersfastdl.com, although you won't be able to see anything since you must be connecting from one of our two servers to download any files.