The Elders' House of Pain
Server Forum => Team Fortress 2 Pub (72.5.152.147) => Topic started by: Frag_68 on July 07, 2010, 07:37:25 PM
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Not to keep pestering, but is the automatic "rapage balance" turned off now? Being on the losing team, it was at least hope that you wouldn't get run over 3 times in a row.
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auto scramble was removed. However, you can type votescramble and start up a vote at any time.
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Is there a way to prevent getting auto-switched while alive, mid-round?
Also, how is the person chosen when a reservation slot is being filled? I hate getting kicked due to slot reservation, but it seems to happen to me about once a night. I would think it'd be specs that are kicked first, not whoever is connected the longest (which may be why I get kicked).
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You can purchase a reserved slot, which also includes auto balance immunity.
If you are switched while alive, that means that the plugin kept the teams unbalanced for as long as it is set to. It will not leave the teams unbalanced, so if there is no valid swap target after a certain amount of time, it will pick someone who is alive.
The reserved slot removes any non-immune spectators, followed by active players with the highest ping.
sm_reserve_kicktype <0|1|2> - Only available in SourceMod 1.1 or higher.
This controls how a client is selected to be kicked (only relevant to sm_reserve_type 1/2)
Clients with reserve slot access or the override 'sm_reskick_immunity' are always immune to being kicked. Spectating clients are chosen before playing clients.
0 - Highest Ping
1 - Highest Connection Time
2 - Random Player
We use sm_reserve_kicktype 0
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Thanks for the info!
I never would have guessed I had the highest ping. Interesting.