The Elders' House of Pain
Server Forum => Team Fortress 2 Pub (72.5.152.147) => Topic started by: crazydog on May 21, 2009, 06:39:34 PM
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Wow. Valve hacked into my brain and woke me up minutes before the update was released
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Maps
Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps
Added new arena map Sawmill
Added new arena map Nucleus
Added new community payload map Hoodoo
Sniper Changes
Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle
Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies
Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer
Standard sniper rifle now shoots through friendly players
Added 54 new Sniper voice lines
Added 35 new Sniper achievements
Spy
Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that
Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a loud, distinct sound
Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still
Spy name tags now show up properly when disguised as their own team
Fixed a bug that would cause spectators to see disguise weapons incorrectly
Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn
Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic
Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible
Also made it more obvious on first person view model when you're bumped while cloaked
Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues
Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately
Spies disguised as medics now have an Ubercharge: line in their disguise target info
Spies outward facing "disguise health" now matches their disguise target when they first apply the disguise
Spies can now pick up health kits for their "disguise health", even when uninjured
Disguise UI doesn't show up in minimum UI mode (hud_minmode)
Spies that disguise as a player using an unlockable now show that unlockable in hand
Spies can now use enemy teleporters
Added 70 new Spy voice lines
Added 34 new Spy achievements
Scoreboard changes
Dominations no longer get wiped when teams switch sides
Dead players draw slightly darker in scoreboard
Converted class labels to class icons
All players now display the total number of people they are dominating
General
Fixed a bug that would cause the scout's ball to regenerate at inappropriate times
Demomen can now detonate their stickies while taunting
Flamethrower's air burst now extinguishes fire on friendly targets
Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals
The Heavy and Sniper now have new custom death animations
Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn't moving
Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each ammo type) on each use, based on the level of the dispenser
Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabled
Added a new taunt for the Kritzkrieg, which also heals for 10 points
Improved the deathcam camera handling used when a player plays a custom death animation
My favorite update: Blowing up stickies while taunting! :D
Also: hooray for content servers being overloaded!
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I actually decided to read through some of these and theyre not too bad...
Sniper Fire through friendly players....lol i was just getting annoyed about not being able to the other day
I actually like the new scoreboard system...
The detonate stickys while taunting is nice!
I just noticed just like the jarate, the pyro air burst can extinguish friendlies
krtizkreig taunt has 10 healing points??
the cross hairs on the sniper while not using scope is nice
But for those who played online with me yesterday (5/22) just like im sure alot of people are complaining about is how you get the new weapons....I HATE IT!!!! they should at least fix it so your not getting weapons you already have over and over and over...first weapon and only weapon i "found" was the backburner....it was actually the first weapon i unlocked achievement wise too...but hopefully if and when they fix how often weapons are suppose to be handed out hopefully it wont be so bad...
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They fixed how long it was taking to get new stuff at least. And they are going to implement a trading system sometime soon so you can trade those other weapons you are getting for ones you do not have. I am now starting to like the new system.
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At first I was a little upset about the new system but with the speed I'm getting items now and the soon to be implemented trade system I'm more of a beleiver. I have everything but the Dead Ringer and think it will not be long until I have that...I just wish hats would be more common :oops: