The Elders' House of Pain
Server Forum => Team Fortress 2 Pub (72.5.152.147) => Topic started by: crazydog on February 24, 2009, 10:29:41 PM
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New features
* Added The Force-A-Nature, The Sandman, and Bonk!
* Added 35 new Scout achievements
* Added crit boosted on/off sound effects
* Added new sounds for upgraded teleporters
* Added new sound for a fully charged medic dying
* Add bonus points section to scores
o Scouts earn a bonus point for killing Medics who are actively healing a target
* Added several new speech concepts, mostly hooked up to new Scout lines
* Added new "Remember last weapon between lives" option to the Multiplayer Advanced dialog
* Spies can now control which weapon the enemy team sees them holding. Hitting the "last disguise" key while disguised updates the disguise to show the Spy's currently held weapon
* Added several new Arena mode announcer speech events.
* Added "First Blood" to Arena mode
* Removed 2x item respawn times in arena
* Changed backstab handling to fix facestabs
* Spies disguised as enemy team can now see player IDs for enemies
New maps
* Added community maps: cp_egypt, arena_watchtower, and cp_junction
* Updated cp_fastlane with Arttu's new version
Mapmaker requests
* Added new input for forward speed modifier to FuncTrainTrain
* Added TeleportToPathTrack input to func_tracktrain
Bugfixes
* Fixed a bug where players would sometimes gib from non-gib damage kills
* Fixed stat screen showing an entry for a class called "map."
* Fixed item model panels not using team skins
- Fixed obscure bug where spectators were able to carry the flag
Oh boy! No more facestabs! And spies don't have to only have a primary weapon. That'll be different.
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They also are running a promotion until Friday where TF2 is only $9.99 in the Steam store (50% off regular price).
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I hate the "Force of Nature" - way too overpowered (especially since I keep getting owned by it)...
the baseball stun thingy is pretty cool though - makes scout quite useful in a team that is actually coordinating