The Elders' House of Pain

Server Forum => Team Fortress 2 Pub (72.5.152.147) => Topic started by: crazydog on July 01, 2008, 08:32:08 PM

Title: [True] Heavy Upgrades Next - CONFIRMED
Post by: crazydog on July 01, 2008, 08:32:08 PM
Quote
As Gabe mentioned in his lengthy response to an email recently, the next class pack will focus on the Heavy.

http://teamfortress.com/post.php?id=1670
Title: Re: [True] Heavy Upgrades Next - CONFIRMED
Post by: Hitman Smurf on July 02, 2008, 01:48:14 AM
Heavy eh? Wasn't expecting that one.
Title: Re: [True] Heavy Upgrades Next - CONFIRMED
Post by: Video_Master on July 02, 2008, 06:47:23 AM
YAY!!!!!!!
Title: Re: [True] Heavy Upgrades Next - CONFIRMED
Post by: WidowMaker on July 02, 2008, 06:55:16 AM
I say we come up with some ideas and submit them to Steam and get The Elders on the board!!
Title: Re: [True] Heavy Upgrades Next - CONFIRMED
Post by: the holy goat on July 02, 2008, 10:41:14 AM
Awesome! 

"So many little men!"   
Title: Re: [True] Heavy Upgrades Next - CONFIRMED
Post by: hakksaww on July 02, 2008, 12:02:21 PM
recommendations:

Sneakers - enables the heavy to move his fat ass to the front lines. Right-click activate, allows them to run like a scout for same amount of time a spy can stay invis. Same recharge too! And while it's recharging, make him breathe heavily.

Band-aid - heals Heavy 150 pts. To allow him to function briefly sans medic. Same time constraints as above.

whaddya think?
Title: Re: [True] Heavy Upgrades Next - CONFIRMED
Post by: Thalan on July 03, 2008, 07:01:57 AM
told you would be the defence class next heavy is least played of the 3

hmm weapon upgrades?? well you need somthing to counter the pyro ability to slaughter you in 2 seconds.

well shotty its gona be first one probly like the pyro was--- would be cool to see like a hand mini gun doesnt slow you down to shoot it only holds like 50 rounds and does 10 damage a hit or somthing like that

mini gun will probly be the second one --- lmao would be kinda cool to make it like needler from halo if your retical is on them the bullets have a limited tracking ability... but not gona happen  well how about an extra 100 health and can crit buildings but unable to crit people for those instances with a stuborn engie that you cant seam to kill

and fist last ---  would be kinda funny to hit someone and steal there ammo or let them steal like 25 health a punch but cant crit dont really know about fist weapon dont punch people that often
Title: Re: [True] Heavy Upgrades Next - CONFIRMED
Post by: addrockk on July 09, 2008, 07:37:57 PM
I like the idea of a deployable minigun, thats much more accurate. (maybe not QUITE as accurate as DoD though). can still fire when undeployed, but much less accurate than normal.

Fists is a tough one... maybe boxing gloves that increase the speed of the punch, or range...

instead of the shotgun, how about a "shield" like a trashcan lid or something goofy that doesn't let you shoot but can let you turtle up a bit? too far fetched?