The Elders' House of Pain

Server Forum => Team Fortress 2 Pub (72.5.152.147) => Topic started by: crazydog on February 17, 2008, 04:22:05 AM

Title: Temp. fix for Badlands exploit
Post by: crazydog on February 17, 2008, 04:22:05 AM
If the Badlands exploit becomes a major problem, here's a temporary fix until Valve fixes it.

Download this:
http://theville2.org/tf2/maps/cp_badlands.bsp.bz2
And replace it with the cp_badlands on the server.

That will put a barrel in the spot needed to stand to be able to get out of the map.
It does not require clients to download the map again, "as the Entity section of the map only needs to be on the
server."

Again, this should just be a last resort if the exploit becomes very constantly exploited. (But now that it's as easy as a download and an upload, why not)
Title: Re: Temp. fix for Badlands exploit
Post by: Hitman Smurf on February 17, 2008, 07:02:12 PM
So whats the exploit? any links or links to screenshots/forums/etc.?
Title: Re: Temp. fix for Badlands exploit
Post by: hakksaww on February 17, 2008, 07:03:26 PM
you can create an underground sentry gun for one.






oh... and 20!
Title: Re: Temp. fix for Badlands exploit
Post by: Hitman Smurf on February 17, 2008, 07:06:32 PM
you can create an underground sentry gun for one.

It's Gravelpit all over again.
Title: Re: Temp. fix for Badlands exploit
Post by: crazydog on February 17, 2008, 11:29:25 PM
I'm gonna move all the above info to this post, as a quicker way is now available.

Quote
1. Download Ented
http://www.serverwiki.org/index.php/EntEd

2. Make a copy of cp_badlands and store it somewhere.

3. Open cp_badlands

4. At the end of the list of entities, add:

{
"origin" "40 1816 199"
"spawnflags" "13"
"damagescale" "200"
"ignitionpoint" "32"
"firetype" "0"
"fireattack" "4"
"firesize" "128"
"health" "30"
"StartDisabled" "0"
"classname" "env_fire"
}
{
"origin" "-40 -1816 199"
"spawnflags" "13"
"damagescale" "200"
"ignitionpoint" "32"
"firetype" "0"
"fireattack" "4"
"firesize" "128"
"health" "30"
"StartDisabled" "0"
"classname" "env_fire"
}

(Yes I know TF2 doesn't really support env_fire but this is a temp fix)

5. Save and re-upload to server.

This creates a small zone of death to anyone who tries to stand in that spot
to plant the teleporter. As I said, it is a temp fix until the map is
repaired.