The Elders' House of Pain
Server Forum => Team Fortress 2 Pub (72.5.152.147) => Topic started by: HongKongPhooey on February 14, 2008, 04:11:11 PM
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Servers are updating right now, should be good to go in about 15 minutes.
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Holy shit. I just turned server on, jumped in server, changed map to dustlands and before it could finish loading the map there were 24 people in the server, amazing.
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too bad the servers have crashed over 6 times since the new updates have been put on.
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Wow the new updates have really scewed things up. The servers won't stay up for anything. Hope the issues get addressed soon.
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more crashes than I can remember :headbang:
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See this thread. Crazydog and I are on the mailing list that people are using and there is a possible quick fix for the crashing for now.
http://theelders.net/forum/index.php?topic=5932.0
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I know it's a little late but the mp_forcecamera is now set to 3. GG valve, obviously they didn't test the update for more than 10 minutes at a time prior to releasing it. Brings back many bad memories for when they first switched over to source.
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Thanks Hong, hopefully this will fix our issue.
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Here is the latest from the developers for this.
I think we've found the cause of the "mp_forcecamera 1" crash. We'reworking on a fix.
Also found this info interesting to know. This is for the mp_forcecamera numbers.
The first three values mirror the behavior in Counter-Strike Source andother Valve games:
0 = spectate all players, all modes
1 = spectate only your team, and only first-person
2 = no spectating when you die
The new value is 3, and this is the default value for TF2 (unless youoverride it in your server.cfg). This behavior is what everyone is usedto for TF2:
3 = spectate only your team, first-person or chase-cam
mp_forcecamera does not restrict players on team Spectator...onlyplayers who are on RED or BLU.
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Cool, good to know that we got it figured out. I had read threads in the steampowered forums that thought the problem was only with intel chips and not amd chips as well as the forcecam suggestion.