The Elders' House of Pain

Server Forum => Team Fortress 2 Pub (72.5.152.147) => Topic started by: Hitman Smurf on December 29, 2007, 12:42:38 AM

Title: TF2 CAL Rules
Post by: Hitman Smurf on December 29, 2007, 12:42:38 AM
Here is a list of TF2 related CAL rules for there new 6v6 division. Thought those interested in playing TF2 in CAL might find this useful.

More information can be found here: CAL TF2 6v6 Division (http://www.caleague.com/?division=tf2)

3.60 Calling the Match   

    ctf_fort2
    • Two 30 minute halves, the team with the most points after 60 minutes wins the match. If it’s still tied after 60 minutes, the match goes to sudden death overtime, where the next flag cap wins the match.

    cp_gravelpit
    • Each team is to play two sets. If, after two sets, the teams are tied, the first team to win the next set outright (defined as successfully capping all control points on offense and defending at least one control point on defense, within one set), is declared the winner.

    cp_dustbowl
    • Each team is to play two sets. If, after two sets, the teams are tied, the first team to win the next set outright (defined as successfully capping all control points on offense and defending at least one control point on defense, within one set), is declared the winner.

    cp_granary
    • Play to 3 points or 30 minutes and switch sides. The first team to 4 points or the team with the most points after 60 minutes wins the match.

    cp_well
    • Play to 3 points or 30 minutes and switch sides. The first team to 4 points or the team with the most points after 60 minutes wins the match.

    All CP maps will be played until one team reaches the amount of points need for that specific map. If the time limit expires, the score of the match will be reported as the score when the time limit expires.

    If a team leaves the server prior to the completion of the match, the team that is remaining in the server will be awarded all of the remaining points.

    3.70 Class Restrictions

    The following are the maximum amount of each class a team may use at any given time:
    • 2 Soldiers
    • 2 Pyros
    • 2 Scouts
    • 2 Snipers
    • 1 Medic
    • 1 Heavy
    • 1 Spy
    • 1 Demo-man
    • 1 Engineer

    If at any time during the match a team uses more than the allowed amount of any class, the round in which the violation occurred will be overturned.
Title: Re: TF2 CAL Rules
Post by: Video_Master on December 29, 2007, 07:45:44 PM
I like how they are restricting the amount of each class, especially the engineer.
Title: Re: TF2 CAL Rules
Post by: Thalan on January 07, 2008, 10:25:25 AM
lol get the spy to disguise as one of your own demo man or an engi just to see if they try to overthrow the round saying we had 2 of the one class
Title: Re: TF2 CAL Rules
Post by: wonder. on January 07, 2008, 09:12:13 PM
haha.   :iamwithstupid: Sounds funny.