The Elders' House of Pain

Server Forum => CS:S Gun Game Server (72.5.152.47) => Topic started by: Crossis on May 09, 2007, 06:09:40 PM

Title: TE_Temple_b3
Post by: Crossis on May 09, 2007, 06:09:40 PM
Original thread: http://www.theelders.net/forum/index.php?topic=4802.0

Posted b2 in the private section but I wanted b3 to be a tad bit more public so I could get more input on it. The change logs are below and the file at the very end. Try it out give me some input =D

Personal favorite changes
b2: New shootable walls and the ramps to the 3rd floor
b3: Super cool light beam from the 3rd floor =D

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Changelog from b1 to b2
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-Removed all glass
-Added breakable wooden boards to 2nd floor doorways
-Increased thickness of "TE" letters
-Increased thickness of 2nd floor
-Added 2 ladders to center block on 2nd floor
-Added 2 breakable ramps from center block to roof
-Moved location of my signature to center hollowed block
-Rounded trench wall edges
-Added "broken wall" look to lower trench entrance
-Added breakable wall segments to both spawn walls
-Added statue to center block
-Added various "rubble" models to make the map look more genuine
-Covered up visible "NoDraw" textures
------------------------------------
Changelog from b2 to b3
------------------------------------
-Removed all current light models
-Replaced light models with flood light models
-Replaced all "light" entities with "light_spot" entities
-Re-did all lighting on the map making it much more realistic (includes glows, and area lighting)
-Replaced wood texture for the roof
-Cut down one of the pillars to give it a broken deteriorated effect
-Put 2 holes on the roof that can see all the way down to the bottom floor
-Added a light beam from said hole all the way down
------------------------------------

let me know how you like it ^_^

Map: http://putstuff.putfile.com/78063/2407021

-Crossis
Title: Re: TE_Temple_b3
Post by: MR|337 on May 10, 2007, 12:34:26 PM
I like it, was lots of fast paced fun and a blast knifing in the lower level.
Title: Re: TE_Temple_b3
Post by: [Mr.] Orange on May 10, 2007, 05:43:16 PM
dude cross, your  new maze level is sweet :-). I like it alot. Keep up the good maps. Its good to see new ones   
Title: Re: TE_Temple_b3
Post by: Shmotz on May 10, 2007, 05:49:28 PM
sounds like fun crossis...i cant wait to play it when i get home
Title: Re: TE_Temple_b3
Post by: Crossis on May 11, 2007, 01:09:42 PM
Glad you guys are enjoying it. Maybe if widow likes them enough / I complain enough we'll see em in rotation =P

I should have a final version of temple out in a week. There's some final stuff I want to clean up and I want to allow some more time for suggestions.
Title: Re: TE_Temple_b3
Post by: Icep^K on May 18, 2007, 05:49:26 PM
cool
Title: Re: TE_Temple_b3
Post by: Santeria on July 11, 2007, 07:12:02 AM
hey i know this might be alittle off topic but i love crossis's maps so id figure id ask, is it possible for a gg map thats all dark and all u can use is a flashlight? maybe just used for like 150 night? dunno seems like itd be fun or even a map where one person can go turn off the lights but it takes like 20 sec to turn on/off so there a probable chance they get shot before it happens?
Title: Re: TE_Temple_b3
Post by: merciless on September 30, 2007, 09:27:07 PM
 I think people get a little knife happy everywhere on this level except for the top floor. Love the map, hate being knifed.