The Elders' House of Pain
Public Forum => MDK's Board of useless crap!!!! => Topic started by: MDK22 on July 05, 2006, 03:41:32 PM
-
Copy the following post into notepad eactly as it is starting with pw.cfg and ending with echo *. Then save it using the instructions below.
Saving your Config
Go to File.
Save As.
Change so Save as type: All Files.
Under save in go to:
My computer.
C:
Program Files
Valve (if valve is not there go to steam)
Steam
SteamApps
Your Account Name.
Day of Defeat: Source.
dod.
cfg.
Name it autoexec.cfg
Click Save.
-
// _ooooooooooooooooo_
// _Personal Settings_
// _ooooooooooooooooo_
hud_fastswitch "1" // _Switches to knife b4 switching to next weapon improves speed of wepon switch_
cl_team "default" // _Default team when joining a game_
cl_class "default" // _Default class when joining a game_
cl_crosshair_scale "18" // _Cross hair size higher the number smaller it gets such as 3200_
cl_crosshair_red = "200"
cl_crosshair_green = "0.000000" // _Cross hair colors_
cl_crosshair_blue = "0.000000"
con_enable "1" // _Enables your Console_
// _oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo_
// _Your Netcode Settings_
// _adjusts hitboxes and netcode settings for optimal registration_
// _oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo_
rate "25000" // _Max bytes/sec the host can receive data_
cl_interp "0.01" // _Interpolate object positions starting this many seconds in past_
cl_interpolate "1" // _Interpolate entities on the client_
cl_smooth "1" // _Smooth view/eye origin after prediction errors_
cl_lagcomp_errorcheck 1 // _Player index of other player to check for position errors_
cl_updaterate "101"
cl_upspeed "400" // _Number of times you requests for packets from server a second, 320 does not = 320,default = 320_
cl_cmdrate "101" // _Max number of command packets sent to server per second_
cl_cmdbackup "2"
cl_allowupload "10" // _Client uploads customization files_
// _oooooooooooooooooooooooooooooooooooooooooooo_
// _Set graphics settings_
// _adjusts graphics settings to boost framerate_
// _oooooooooooooooooooooooooooooooooooooooooooo_
cl_ejectbrass 1 // _disables shells flying out of guns_
cl_forcepreload 1 // _Whether we should force preloading_
cl_phys_props_enable 0 // _disables trash and cans etc_
cl_phys_props_max 0 // _disables trash and cans etc_
cl_radartype 0 // _solid radar_
cl_ragdoll_physics_enable 1 // _causes dead bodies to fade_
g_ragdoll_fadespeed 1 // _speed that dead bodies fade at_
cl_show_splashes 0 // _disables splashes when in water_
fps_max 250 // _caps FPS 101 - 500_
mat_bumpmap 0 // _disables bumpmapping_
mat_clipz 0 // _lowers water quality_
mat_fastnobump 1 // _faster bump mapping_
mat_fastspecular 1 // _fast specular lighting_
mat_mipmaptextures 1 // _texture quality decreases with distance_
mat_picmip 2 // _lower texture quality--set between 0 and 2_
mat_specular 0 // _disables specular lighting_
mat_trilinear 0 // _disables trilinear filtering_
mat_vsync 0 // _disables vertical synchronization_
mp_decals 200 // _how many bullets etc will be shown_
muzzleflash_light 0 // _disables muzzleflash_
r_avglight 0 // _disables average lighting_
r_cheapwaterend 1 // _worse water rendering_
r_cheapwaterstart 1 // _worse water rendering_
r_decal_cullsize 2 // _lower texture quality at distance_
r_decals 1000 // _disables player sprays_
r_drawdetailprops 0
r_drawmodeldecals 0 // _disables decals on models_
r_dynamic 0
r_eyes 0 // _removes eyes from player models_
r_lightaverage 0 // _disables average lighting_
r_lightinterp 0 // _Controls the speed of light interpolation, 0 turns off interpolation_
r_lod 3 // _adjusts model quality--set between -5 and 5_
r_propsmaxdist 100 // _lower object fading distance_
r_renderoverlayfragment 0
r_rootlod 0 // _lower overall game detail level_
r_shadows 1 // _set to 0 to disable shadows (not recommended)_
r_teeth 0 // _removes teeth from player models_
r_waterforceexpensive 0 // _disables high-quality water_
rope_averagelight 0 // _disables average lighting on ropes_
rope_smooth 0 // _disables antialiasing on ropes_
rope_subdiv 0 // _Rope subdivision amount_
rope_wind_dist 0 // _disables wind effects on ropes_
// _oooooooooooooooooo_
// _Showing your Rates_
// _oooooooooooooooooo_
net_graph "3" // _Draw the network usage statistics_
net_scale "5"
net_graphpos "1"
net_graphsolid "1"
// _ooooooooooooooooooooooooooooooooooooooooooo_
// _Set violence settings_
// _increases blood to help you see hits better_
// _ooooooooooooooooooooooooooooooooooooooooooo_
violence_ablood 1 // _Draw alien blood_
violence_agibs 1 // _Show alien gib entities_
violence_hblood 1 // _Draw human blood_
violence_hgibs 1 // _Show human gib entities_
// _oooooooooooooooooooooooooooooo_
// _Set audio settings_
// _corrects audio synchronization_
// _oooooooooooooooooooooooooooooo_
snd_mixahead .1 // _mixes sound ahead to reduce stuttering_
// _ooooooooooooooooooooooooooo_
// _Settings for Eyes in Models_
// _ooooooooooooooooooooooooooo_
r_eyeglintlodpixels "0" // _Size of light glint or reflection of light_
r_eyesize "0" // _Size of Eyes_
r_eyeshift_z "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0" // _Gloss or shineiness of eyes_
// _oooooooooooooooooooooooooooooooooooo_
// _Model rendering times in miliseconds_
// _oooooooooooooooooooooooooooooooooooo_
r_drawmodelstatsoverlaymax "1.5" // _time in milliseconds beyond which a model overlay is fully red in
r_drawmodelstatsoverlay 2_
r_drawmodelstatsoverlaymin "0.1" // _time in milliseconds that a model must take to render before showing an
overlay in r_drawmodelstatsoverlay 2_
// _oooooooooooooooooooooooooo_
// _Server Connection Settings_
// _oooooooooooooooooooooooooo_
cl_downloadfilter "all" // _Allows download from servers_
cl_allowdownload "150" // _Client downloads customization files_
echo *
echo *
echo _Definitions were taken from the txt command list by By: xA|.d3v!L, Casey's Config, or written by myself_
echo _Casey's Config Moded by MDK22 Date 6 30 2006_
echo *
echo *