The Elders' House of Pain
Public Forum => Pc Help/Tweak Page => Topic started by: MDK22 on March 29, 2006, 07:06:28 PM
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Ok, i have now modified this post to make it more informative and more straight forward.
Drivers
First off if your are looking at this for just pure Frames Per Second or FPS. I suggest you try using a program called "Driver Cleaner Pro" you can get it from here.
http://www.drivercleaner.net/professional.html
I suggest you install this.
Download the newest drivers from Nvidia or ATI.
Uninstall your current drivers.
Start the system up in safe mode by hitting F8 before you get your windows loading screen.
Run Driver Cleaner Pro.
Select the things pertaining to your card.
Restart your computer.
Install the new drivers.
If this doesn't work or you do not feel like doing this you can try installing tweaked drivers.
Tweaked drivers
There are a couple different sites that i know of for getting tweaked drivers.
ATi Recommended Drivers:
WarCat-Drivers: http://www.tweaksrus.com/index.php?option=com_docman&task=cat_view&gid=158&Itemid=41/
Omega-Drivers: http://www.omegadrivers.net
DNA-Drivers: http://www.dna-drivers.com
nVidia Recommended Drivers:
DNA-Drivers: http://www.dna-drivers.com
NGO-Drivers: http://www.ngohq.com/home.php?page=nvidia
I still recommend you run Driver Cleaner Pro.
Starting the Config
The first thing i am going to show you is how to make your own autoconfig the first thing to do is to open up notepad.
Opening Notepad
To open notepad you go to.
--------------------------------
Start.
All Programs.
Accessories.
Notepad.
--------------------------------
Config basics
Once you are in here the first thing you want to do is put exec pw.cfg at the top this allows your config to run nicely. The second thing that you want to do is lay out your config so that you have an idea where you are going to put things. To do this you have to make sure the program does not read the line that you are using to section off your information.
To do this we use these // .
They have to be the forward slash or else it does not work.
You cannot use /* and */ for all you people who have used programming.
So Far your notepad should have this
-------------------------------------
exec pw.cfg
// _ooooooooooooooooo_
// _Key Binds_
// _ooooooooooooooooo_
-------------------------------------
The reason why I put those lines there is so that it gives you an idea of where the line would be if it was underlined.
Binds
When you go to bind something the correct context is bind "key" "command". Now i use the button c to crouch so lets set this and I'll show you what it would look like.
-------------------------------------
exec pw.cfg
// _ooooooooooooooooo_
// _Key Binds_
// _ooooooooooooooooo_
bind "c" "+duck" // _Binds my key for crouch_
-------------------------------------
Notice how i put the // after the command along with what it does this is so when i decide to change it maybe some time down the road i can just open up the file and look for what it does and then i am done changing it is very easy. You just change the key it corresponds too.
So if i wanted to use k for crouch it would look like this.
-------------------------------------
exec pw.cfg
// _ooooooooooooooooo_
// _Key Binds_
// _ooooooooooooooooo_
bind "k" "+duck" // _Binds my key for crouch_
-------------------------------------
Style
You may be asking yourself why formatting is important. the reason why i find it is important is that you can easily read what you have written and make it easier onyourself to edit things so when you have a command i would csay tab over 3 times before you start to describe what the command does.
-------------------------------------
exec pw.cfg
// _ooooooooooooooooo_
// _Key Binds_
// _ooooooooooooooooo_
bind "k" "+duck" // _Binds my key for crouch_
-------------------------------------
You will see the benefits of the way i have everythign formatted in time to come.
Rates
Here is a link to our own information about rates. First before you read this if a server is using CSP or ZBlock the cl_interp and cl_interpolate commands are set for you. Commands that start with sv are sever side commands.
http://www.theelders.net/forum/index.php?topic=2212.0
It states the Following:
I am listing this because i am tired of all you nubs not understanding rates.Don'tKnow
Yes, sometimes its just your ISP, in which case you cant do anything and we will kick you if you are tooo tooo bad.
So read up and gain knowledge DownTown.
You can change these by going into your options --> Keyboard --> Advanced you can turn on your console. To acess your console you hit this key --> ~ . Then you can edit these values listed below but don't edit other ones not listed that can cause major problems with your system.
First command you should use is net_graph 3 this will tell you how bad your choke is and what your loss is. Choke means too much is trying to be done at once. And loss is the result of choke. To shut this back off just do net_graph 0.
Quote: Widow
I found a few things online that explains pings and rates.
First here is a listing of commands that I will cover.
sv_maxupdaterate
rate
cl_cmdrate
cl_updaterate
cl_interp
OK here goes
sv_maxupdaterate - This is a serverside command, and does not do anything on your client. The reason why I have it here is to explain the command and how it works. Our Source server has an sv_maxupdaterate of 100. This is the maximum number of updates, per second, that the server can send. Even if it is set to 100, if the server is only maintaining 40 FPS then the rate will automatically be defaulted to 40.
rate (0-25000) - Maximum amount of bytes that can be received from server in a second. Setting this value too low will cause choke and setting it too high will cause choke(if your connection cannot handle it). It is said the max value of this setting is 20000. Even 32 player CS servers in big battles hardly ever send out more than 12000 bytes a second.
Suggested values:
2000 - 3000 for 56k
10000 - 20000 cable/DSL (this would be the suggested value. I have mine at 15000)
cl_cmdrate (10 - unlimited) - This command is based on your FPS. If you are getting 35 FPS, you will only send out 35 packets of information a second. The higher you set this, the higher your latency will be. Some odd values will cause this to drop in half because it is not a multiple of your current FPS. Also, if you are sending the server 101 packets a second and the server is only running at 55 FPS, then something happens to the extra packets because it cannot read all of them. This easily explains why nothing registers anymore, the servers run at horrible FPS and only process 1/2 of the gameplay.
I would suggest finding out your FPS and setting this accordingly. Also, as stated above, this depends on the server FPS. Hopefully our server is running 100 FPS or more. I would think this should be no higher than 60.
cl_updaterate (10 - unlimited) - This command is based off of the server's sv_maxupdaterate value. If the server's value is 30, and you set cl_updaterate to 100, it does nothing. You will only receive the maximum amount of the packets that the server can send out(per second), no more. Now, if you set it lower than what the server is sending out, that is fine. Setting cl_updaterate 10 will make you only request 10 packets from a server if the server's sv_maxupdaterate is 60. Server limitations also affect this. If the server is running at 30 FPS and has a sv_maxupdaterate 60, only 30 updates (packets) will be sent out.
I would suggest this also be set around 60.
cl_interp (0 - .05) - This command controls the amount of time that Half-Life uses to predict the player movement during that period of time by using the last know position, speed, and direction of the player. If set too low the player will appear choppy. This accounts for the more accurate positioning of the model. If you set this to 0, CS will calculate it for you. You do not want to set this to 0 because CS uses your current cl_updaterate, not the server's. USE THE SERVER'S SV_MAXUPDATERATE WHEN YOU FIGURE THIS UNLESS YOUR CL_UPDATERATE IS LOWER THAN THE SV_MAXUPDATERATE. 1/sv_maxupdaterate is what you should use unless you cl_updaterate is lower than the server's.
Most of us use a lower cl_updaterate than the server so set it to 1/cl_updaterate for optimal interp.
Example: The sv_maxupdaterate on the server is 100 but your cl_updaterate is 60. you use 1/60 which would be .016. this would be optimal for your connection. If you set ex_interp in your userconfig.cfg or autoexec.cfg to .01 you will get an error and the rate will automatically be set for you. So find your best cl_cmdrate and cl_updaterate then set this accordingly.
Quote:Vergas
here is a good script in which your rates will work correctly and your hitboxes will work
remember if you use this you will need net_graph 3 on and your in sectoin should be about 33.6
your rates should be set before this script as follows rate 20000 cmd 100 updaterate 100
//Developer alias
alias d0 "developer -1; con_notifytime 0"
alias d1 "con_notifytime 4; developer 1"
contimes 4
//cl_interp Adjustment
alias terp01 "cl_interp 0.0667; d1; echo net_graph 3 in = 15.0 updates a second; d0; alias terpup terp02; alias terpdn terp13"
alias terp02 "cl_interp 0.0500; d1; echo net_graph 3 in = 20.0 updates a second; d0; alias terpup terp03; alias terpdn terp01"
alias terp03 "cl_interp 0.0400; d1; echo net_graph 3 in = 25.0 updates a second; d0; alias terpup terp04; alias terpdn terp02"
alias terp04 "cl_interp 0.0333; d1; echo net_graph 3 in = 30.0 updates a second; d0; alias terpup terp05; alias terpdn terp03"
alias terp05 "cl_interp 0.0298; d1; echo net_graph 3 in = 33.6 updates a second; d0; alias terpup terp06; alias terpdn terp04"
alias terp06 "cl_interp 0.0250; d1; echo net_graph 3 in = 40.0 updates a second; d0; alias terpup terp07; alias terpdn terp05"
alias terp07 "cl_interp 0.0222; d1; echo net_graph 3 in = 45.0 updates a second; d0; alias terpup terp08; alias terpdn terp06"
alias terp08 "cl_interp 0.0200; d1; echo net_graph 3 in = 50.0 updates a second; d0; alias terpup terp09; alias terpdn terp07"
alias terp09 "cl_interp 0.0182; d1; echo net_graph 3 in = 55.0 updates a second; d0; alias terpup terp10; alias terpdn terp08"
alias terp10 "cl_interp 0.0167; d1; echo net_graph 3 in = 60.0 updates a second; d0; alias terpup terp11; alias terpdn terp09"
alias terp11 "cl_interp 0.0152; d1; echo net_graph 3 in = 66.6 updates a second; d0; alias terpup terp12; alias terpdn terp10"
alias terp12 "cl_interp 0.0100; d1; echo net_graph 3 in = 100.0 updates a second; d0; alias terpup terp13; alias terpdn terp11"
alias terp13 "cl_interp 0.1000; d1; echo Default cl_interp of 0.1; d0; alias terpup terp01; alias terpdn terp12"
alias terpup "terp05"
alias terpdn "terp04"
bind "pgdn" "terpdn"
bind "pgup" "terpup"
Commands
Here is a link for you guys it includes all the commands and can be pretty helpful i will also have one attached at the end of this post if possible.
http://www.lawgiver.us/downloads/cvar2.txt
This gives a list of all of the various commands for the console. Which means it also lists all the commands tha tcan be used in our configs.
Another great resource for config information would be Casey's of course but then again she has her config setup for extremely poor machines or for people who dont care in the slightest if it looks as bad as, if not worse then 1.6.
http://forums.caleague.com/showthread.php?t=549
This is where my config comes in it makes slight variations to the game that you most likely wont notice unless u compare 2 pictures side by side of the same thing.
MDK22's Config
------------------------------------------------------------
exec pw.cfg
// _ooooooooooooooooo_
// _Personal Settings_
// _ooooooooooooooooo_
cl_autowepswitch "0" // _Automatically switch to picked up weapons (if more powerful)_
hud_fastswitch "1" // _Switches to knife b4 switching to next weapon improves speed of wepon switch_
cl_righthand "1" // _Use right-handed view models_
cl_team "default" // _Default team when joining a game_
cl_class "default" // _Default class when joining a game_
cl_buy_favorite_quiet "0"
cl_buy_favorite_nowarn "0"
cl_crosshairscale "3200" // _Cross hair size higher the number smaller it gets such as 3200_
cl_crosshaircolor "3" // _Color of your cross hair_
con_enable "1" // _Enables your Console_
cl_radaralpha 200 // _transparency of radar currently set below to solid_
// _oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo_
// _Your Netcode Settings_
// _adjusts hitboxes and netcode settings for optimal registration_
// _oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo_
rate "25000" // _Max bytes/sec the host can receive data_
cl_interp "0.01" // _Interpolate object positions starting this many seconds in past_
cl_interpolate "1" // _Interpolate entities on the client_
cl_rate "25000" // _Max bytes/sec the host can send data_
cl_smooth "1" // _Smooth view/eye origin after prediction errors_
cl_lagcomp_errorcheck 1 // _Player index of other player to check for position errors_
cl_updaterate "101"
cl_upspeed "400" // _Number of times you requests for packets from server a second, 320 does not = 320, default = 320_
cl_cmdrate "101" // _Max number of command packets sent to server per second_
cl_cmdbackup "2"
cl_allowupload "10" // _Client uploads customization files_
// _oooooooooooooooooooooooooooooooooooooooooooo_
// _Set graphics settings_
// _adjusts graphics settings to boost framerate_
// _oooooooooooooooooooooooooooooooooooooooooooo_
cl_ejectbrass 1 // _disables shells flying out of guns_
cl_forcepreload 1 // _Whether we should force preloading_
cl_phys_props_enable 0 // _disables trash and cans etc_
cl_phys_props_max 0 // _disables trash and cans etc_
cl_radartype 0 // _solid radar_
cl_ragdoll_physics_enable 1 // _causes dead bodies to fade_
g_ragdoll_fadespeed 1 // _speed that dead bodies fade at_
cl_show_splashes 0 // _disables splashes when in water_
fps_max 250 // _caps FPS 101 - 500_
mat_bloom 0 // _Enable/Disable material bloom_
mat_bumpmap 0 // _disables bumpmapping_
mat_clipz 0 // _lowers water quality_
mat_fastnobump 1 // _faster bump mapping_
mat_fastspecular 1 // _fast specular lighting_
mat_mipmaptextures 1 // _texture quality decreases with distance_
mat_picmip 2 // _lower texture quality--set between 0 and 2_
mat_specular 0 // _disables specular lighting_
mat_trilinear 0 // _disables trilinear filtering_
mat_vsync 0 // _disables vertical synchronization_
mp_decals 200 // _how many bullets etc will be shown_
muzzleflash_light 0 // _disables muzzleflash_
r_avglight 0 // _disables average lighting_
r_cheapwaterend 1 // _worse water rendering_
r_cheapwaterstart 1 // _worse water rendering_
r_decal_cullsize 2 // _lower texture quality at distance_
r_decals 1000 // _disables player sprays_
r_drawdetailprops 0
r_drawmodeldecals 0 // _disables decals on models_
r_dynamic 0
r_eyes 0 // _removes eyes from player models_
r_lightaverage 0 // _disables average lighting_
r_lightinterp 0 // _Controls the speed of light interpolation, 0 turns off interpolation_
r_lod 3 // _adjusts model quality--set between -5 and 5_
r_propsmaxdist 100 // _lower object fading distance_
r_renderoverlayfragment 0
r_rootlod 0 // _lower overall game detail level_
r_shadows 1 // _set to 0 to disable shadows (not recommended)_
r_teeth 0 // _removes teeth from player models_
r_waterforceexpensive 0 // _disables high-quality water_
rope_averagelight 0 // _disables average lighting on ropes_
rope_smooth 0 // _disables antialiasing on ropes_
rope_subdiv 0 // _Rope subdivision amount_
rope_wind_dist 0 // _disables wind effects on ropes_
// _oooooooooooooooooo_
// _Showing your Rates_
// _oooooooooooooooooo_
net_graph "3" // _Draw the network usage statistics_
net_scale "5"
net_graphpos "1"
net_graphsolid "1"
// _ooooooooooooooooooooooooooooooooooooooooooo_
// _Set violence settings_
// _increases blood to help you see hits better_
// _ooooooooooooooooooooooooooooooooooooooooooo_
violence_ablood 1 // _Draw alien blood_
violence_agibs 1 // _Show alien gib entities_
violence_hblood 1 // _Draw human blood_
violence_hgibs 1 // _Show human gib entities_
cl_show_bloodsprays 1
// _oooooooooooooooooooooooooooooo_
// _Set audio settings_
// _corrects audio synchronization_
// _oooooooooooooooooooooooooooooo_
snd_mixahead .1 // _mixes sound ahead to reduce stuttering_
// _ooooooooooooooooooooooooooo_
// _Settings for Eyes in Models_
// _ooooooooooooooooooooooooooo_
r_eyeglintlodpixels "0" // _Size of light glint or reflection of light_
r_eyesize "0" // _Size of Eyes_
r_eyeshift_z "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0" // _Gloss or shineiness of eyes_
// _oooooooooooooooooooooooooooooooooooo_
// _Model rendering times in miliseconds_
// _oooooooooooooooooooooooooooooooooooo_
r_drawmodelstatsoverlaymax "1.5" // _time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2_
r_drawmodelstatsoverlaymin "0.1" // _time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2_
// _oooooooooooooooooooooooooo_
// _Server Connection Settings_
// _oooooooooooooooooooooooooo_
cl_downloadfilter "all" // _Allows download from servers_
cl_allowdownload "150" // _Client downloads customization files_
echo *
echo *
echo _Definitions were taken from the txt command list by By: xA|.d3v!L, Casey's Config, or written by myself_
echo _Casey's Config Moded by MDK22 Date 1 18 2006_
echo *
echo *
------------------------------------------------------------
Saving your Config
Go to File.
Save As.
Change so Save as type: All Files.
Under save in go to:
My computer.
C:
Program Files
Valve (if valve is not there go to steam)
Steam
SteamApps
Your Account Name.
Counter Strike: Source.
cstrike.
cfg.
Name it autoexec.cfg
Click Save.
Modifying the file
Go To:
My computer.
C:
Program Files
Valve (if valve is not there go to steam)
Steam
SteamApps
Your Account Name.
Counter Strike: Source.
cstrike.
cfg.
Once there right click on autoexec.cfg.
Open with
Select Notepad.
Then hit ok.
Saving the modified config
Go to File
Save
Yes when prompted to overwrite.
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Two questions? How does this work? Where do I enter this for it to work?
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if u ask him nicely he will send u the file to put in ur cfg folder
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Oh. Ok. I see. Well in that case, MDK22 Will you PLEASE send me the file for your cfg. :angel:
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Auto buy
The way autobuy works is it buys the things you list in the order you listed them. There is no logic thing that processes the amount of cash you have then uses that to do the following. It is because of the order that you want to put the most exspensive thing first if it can not be bought it will go to the next most exspensive part.
The commenting is the same as with configs u can only use //.
Here is what my autobuy looks like:
------------------------------------------------------------
// This list of "buy aliases" is used by the AutoBuy system.
// The system begins with the first alias in the list, and attempts to purchase it.
// If a primary weapon is successfully purchased, all later primary weapon aliases are skipped.
// Similarly, secondary weapon buy alias are skipped once a seconary weapon has been purchased.
// You can customize this file to reflect your weapon and equipment preferences and priorities.
//
// The console command for autobuy is "autobuy"
//
// The available buy aliases and their names as in real life are:
// (Many weapons have more than one buy alias)
//
//__________________________________________________________________________________________________________________________________
// |
// Pistol Name | Price - Ammo
// |
// |
// usp : H&K USP .45 Tactical (USP) | $500; 12 rounds per clip, $50 per clip, 48 rounds total. Initial
// |
// glock : 9x19 mm Sidearm (GLOCK 18C) | $400; 20 rounds per clip, $20 per clip, 90 rounds total. Initial
// |
// deagle : IMI Desert Eagle .50 AE | $650; 7 rounds per clip, $40 per clip, 35 rounds total.
// |
// p228 : SIGARMS Sig P228 Compact | $600; 13 rounds per clip, $50 per clip, 52 rounds total.
// |
// elite : Beretta 96G Elite IA 40 S&W (T) | $1000; 30 rounds per clip, $20 per clip, 120 rounds total.
// |
// fiveseven : Fabrique Nationale Five-seveN (CT) | $750; 20 rounds per clip, $50 per clip, 100 rounds total.
// |
//______________________________________________________|___________________________________________________________________________
// |
// Shotgun Name | Price - Ammo
// |
// |
// m3 : Benelli M3 Super 90 Combat (Pump) | $1700; 8 rounds per breach, $65 per breach, 32 rounds total.
// |
// xm1014 : Benelli M4 Super 90 XM1014 (Auto) | $3000; 7 rounds per breach, $65 per breach, 32 rounds total.
// |
//______________________________________________________|___________________________________________________________________________
// |
// Submachine Gun Name | Price - Ammo
// |
// |
// mp5navy : Heckler & Koch MP5 9mm Navy | $1500; 30 rounds per clip, $20 per clip, 100 rounds total.
// |
// tmp : Steyr Tactical Machine Pistol 9mm (CT)| $1250; 30 rounds per clip, $20 per clip, 120 rounds total.
// |
// p90 : Fabrique Nationale FN P90 5.7x28mm | $2350; 50 rounds per clip, $50 per clip, 100 rounds total.
// |
// mac10 : Ingram MAC-10 .45ACP (T) | $1400; 30 rounds per clip, $25 per clip, 96 rounds total.
// |
// ump45 : Heckler & Koch UMP .45ACP | $1700; 25 rounds per clip, $25 per clip, 100 rounds total.
// |
//______________________________________________________|___________________________________________________________________________
// |
// Assault Rifles Name | Price - Ammo
// |
// |
// famas : GIAT FAMAS 5.56 (CT) | $2250, 25 rounds per clip, $60 per clip, 90 rounds total.
// |
// galil : IMI Galil 5.56 (T) | $2000, 35 rounds per clip, $60 per clip, 90 rounds total.
// |
// ak47 : AK-47 7.62 (CV-47) (T) | $2500; 30 rounds per clip, $80 per clip, 90 rounds total.
// |
// m4a1 : Maverick M4A1 Carbine (Colt) (CT) | $3100; 30 rounds per clip, $60 per clip, 90 rounds total.
// |
// aug : Steyr Mannlicher Steyr AUG(Bullpup) (CT)| $3500; 30 rounds per clip, $60 per clip, 90 rounds total.
// |
// sg552 : SIGARMS SIG 552 5.56 Commando (T) | $3500; 30 rounds per clip, $60 per clip, 90 rounds total.
// |
//______________________________________________________|___________________________________________________________________________
// |
// Sniper Rifles Name | Price - Ammo
// |
// |
// scout : Steyr Mannlicher Steyr Scout | $2750; 10 rounds per clip, $80 per clip, 60 rounds total.
// |
// awp : Accuracy Int. Arctic Warfare Magnum | $4750; 10 rounds per clip, $125 per clip, 30 rounds total.
// |
//______________________________________________________|___________________________________________________________________________
// |
// Auto Sniper Rifles Name | Price - Ammo
// |
// |
// sg550 : SIGARMS SIG 550 (CT) | $4200; 30 rounds per clip, $60 per clip, 90 rounds total.
// |
// g3sg1 : Heckler & Koch G3 SG-1 (T) | $5000; 20 rounds per clip, $80 per clip, 60 rounds total.
// |
//______________________________________________________|___________________________________________________________________________
// |
// Machine Gun Name | Price - Ammo
// |
// |
// m249 : Fabrique Nationale M249 5.56 PARA | $5750; 100 rounds per clip, $60 per clip, 200 rounds total.
// |
//______________________________________________________|___________________________________________________________________________
// |
// Armor Name | Price - Description
// |
// |
// vest : Kelvar vest | $650; Only buy the Kevlar-only if you can't afford the Kevlar-helmet.
// |
// vesthelm : Kevlar vest and helmet | $1000; Don't leave home without it.
// |
// shield : Riot shield (CT) | $2200; One thing that is ridiculous and i hope never gets added.
//______________________________________________________|___________________________________________________________________________
// |
// Gernades Name | Price - Description
// |
// |
// flashbang : Flashbang grenade | $200; 2 maximum. Enemies can't shoot you when they are blind or can they.
// |
// hegrenade : High-explosive grenade | $300; 1 maximum. Sometimes I wish you could headshot with this again.
// |
// smokegrenade : Smoke grenade | $300; 1 maximum. Perfect for creating confusions and distractions.
//______________________________________________________|___________________________________________________________________________
// |
// Equipment Name | Price - Description
// |
// |
// defuser : Defuse kit (CT) | $200; Time is everything. This can make or break a round.
// |
// nvgs : Night vision goggles | $1250; This is pointless unless map is really dark or you just like green.
//______________________________________________________|___________________________________________________________________________
// |------What You Buy------|
// |
// V
//_______________________________________________
// Scrim - Match Stuff
defuser
usp
secammo
hegrenade
//_______________________________________________
// Armor
vesthelm
vest
//_______________________________________________
// Primary Weapons
m4a1
ak47
mp5navy
primammo
//_______________________________________________
// Gernades
flashbang
// smokegrenade
// flashbang
echo *
echo *
echo Autobuy written by MDK22 10/26/05
echo *
echo *
-----------------------------------------------------------
To make this u use notepad also and save it as autobuy.txt
Saving your Config
Go to File.
Save As.
Change so Save as type: All Files.
Under save in go to:
My computer.
C:
Program Files
Valve (if valve is not there go to steam)
Steam
SteamApps
Your Account Name.
Counter Strike: Source.
cstrike.
Name it autobuy.txt
Click Save.
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Tried out you autoexec MDK. Very nice.
-
MDK22's DOD Config
------------------------------------------------------------
exec pw.cfg
// _ooooooooooooooooo_
// _Personal Settings_
// _ooooooooooooooooo_
hud_fastswitch "1" // _Switches to knife b4 switching to next weapon improves speed of wepon switch_
cl_team "default" // _Default team when joining a game_
cl_class "default" // _Default class when joining a game_
cl_crosshair_scale "18" // _Cross hair size higher the number smaller it gets such as 3200_
cl_crosshair_red = "255"
cl_crosshair_green = "0.000000" // _Cross hair colors_
cl_crosshair_blue = "0.000000"
con_enable "1" // _Enables your Console_
// _oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo_
// _Your Netcode Settings_
// _adjusts hitboxes and netcode settings for optimal registration_
// _oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo_
rate "25000" // _Max bytes/sec the host can receive data_
cl_interp "0.01" // _Interpolate object positions starting this many seconds in past_
cl_interpolate "1" // _Interpolate entities on the client_
cl_smooth "1" // _Smooth view/eye origin after prediction errors_
cl_lagcomp_errorcheck 1 // _Player index of other player to check for position errors_
cl_updaterate "101"
cl_upspeed "400" // _Number of times you requests for packets from server a second, 320 does not = 320,
default = 320_
cl_cmdrate "101" // _Max number of command packets sent to server per second_
cl_cmdbackup "2"
cl_allowupload "10" // _Client uploads customization files_
// _oooooooooooooooooooooooooooooooooooooooooooo_
// _Set graphics settings_
// _adjusts graphics settings to boost framerate_
// _oooooooooooooooooooooooooooooooooooooooooooo_
cl_ejectbrass 1 // _disables shells flying out of guns_
cl_forcepreload 1 // _Whether we should force preloading_
cl_phys_props_enable 0 // _disables trash and cans etc_
cl_phys_props_max 0 // _disables trash and cans etc_
cl_radartype 0 // _solid radar_
cl_ragdoll_physics_enable 1 // _causes dead bodies to fade_
g_ragdoll_fadespeed 1 // _speed that dead bodies fade at_
cl_show_splashes 0 // _disables splashes when in water_
fps_max 250 // _caps FPS 101 - 500_
mat_bumpmap 0 // _disables bumpmapping_
mat_clipz 0 // _lowers water quality_
mat_fastnobump 1 // _faster bump mapping_
mat_fastspecular 1 // _fast specular lighting_
mat_mipmaptextures 1 // _texture quality decreases with distance_
mat_picmip 2 // _lower texture quality--set between 0 and 2_
mat_specular 0 // _disables specular lighting_
mat_trilinear 0 // _disables trilinear filtering_
mat_vsync 0 // _disables vertical synchronization_
mp_decals 200 // _how many bullets etc will be shown_
muzzleflash_light 0 // _disables muzzleflash_
r_avglight 0 // _disables average lighting_
r_cheapwaterend 1 // _worse water rendering_
r_cheapwaterstart 1 // _worse water rendering_
r_decal_cullsize 2 // _lower texture quality at distance_
r_decals 1000 // _disables player sprays_
r_drawdetailprops 0
r_drawmodeldecals 0 // _disables decals on models_
r_dynamic 0
r_eyes 0 // _removes eyes from player models_
r_lightaverage 0 // _disables average lighting_
r_lightinterp 0 // _Controls the speed of light interpolation, 0 turns off interpolation_
r_lod 3 // _adjusts model quality--set between -5 and 5_
r_propsmaxdist 100 // _lower object fading distance_
r_renderoverlayfragment 0
r_rootlod 0 // _lower overall game detail level_
r_shadows 1 // _set to 0 to disable shadows (not recommended)_
r_teeth 0 // _removes teeth from player models_
r_waterforceexpensive 0 // _disables high-quality water_
rope_averagelight 0 // _disables average lighting on ropes_
rope_smooth 0 // _disables antialiasing on ropes_
rope_subdiv 0 // _Rope subdivision amount_
rope_wind_dist 0 // _disables wind effects on ropes_
// _oooooooooooooooooo_
// _Showing your Rates_
// _oooooooooooooooooo_
net_graph "3" // _Draw the network usage statistics_
net_scale "5"
net_graphpos "1"
net_graphsolid "1"
// _ooooooooooooooooooooooooooooooooooooooooooo_
// _Set violence settings_
// _increases blood to help you see hits better_
// _ooooooooooooooooooooooooooooooooooooooooooo_
violence_ablood 1 // _Draw alien blood_
violence_agibs 1 // _Show alien gib entities_
violence_hblood 1 // _Draw human blood_
violence_hgibs 1 // _Show human gib entities_
// _oooooooooooooooooooooooooooooo_
// _Set audio settings_
// _corrects audio synchronization_
// _oooooooooooooooooooooooooooooo_
snd_mixahead .1 // _mixes sound ahead to reduce stuttering_
// _ooooooooooooooooooooooooooo_
// _Settings for Eyes in Models_
// _ooooooooooooooooooooooooooo_
r_eyeglintlodpixels "0" // _Size of light glint or reflection of light_
r_eyesize "0" // _Size of Eyes_
r_eyeshift_z "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0" // _Gloss or shineiness of eyes_
// _oooooooooooooooooooooooooooooooooooo_
// _Model rendering times in miliseconds_
// _oooooooooooooooooooooooooooooooooooo_
r_drawmodelstatsoverlaymax "1.5" // _time in milliseconds beyond which a model overlay is fully red in
r_drawmodelstatsoverlay 2_
r_drawmodelstatsoverlaymin "0.1" // _time in milliseconds that a model must take to render before showing an
overlay in r_drawmodelstatsoverlay 2_
// _oooooooooooooooooooooooooo_
// _Server Connection Settings_
// _oooooooooooooooooooooooooo_
cl_downloadfilter "all" // _Allows download from servers_
cl_allowdownload "150" // _Client downloads customization files_
echo *
echo *
echo _Definitions were taken from the txt command list by By: xA|.d3v!L, Casey's Config, or written by myself_
echo _Casey's Config Moded by MDK22 Date 6 30 2006_
echo *
echo *
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lol mdk you found my script.....i havnt used that for about a year now but i know when i used it, it worked great. Unfortunatly from an update my script doesnt work i think, proove me wrong mdk and try it so if it works i can use it aggain :blob: :blob: