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+  The Elders' House of Pain
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| |-+  Team Fortress 2 Pub (72.5.152.147) (Moderators: SConforti, Smurfette)
| | |-+  Re: Engy update - class limit
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: You know the question
No limit!
Yes - Limit to 1
Yes - Limit to 2
Yes - Limit to 3
Yes - Limit to 4
Yes - Limit to 5
Yes - Limit to 6
Yes - Limit to 7
Yes - Limit to 8
Yes - Limit to 9
Yes - Limit to 10
Yes - Limit to 11

: 1 [2] 3
: Re: Engy update - class limit  ( 2666 )
Lyriq
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« #15 : June 26, 2010, 12:57:27 PM »

We can always just try a limit and see if it sorks out... I don't really understand how managing a server works, but limiting a class or changing a limit can't be that much of a hassle to change, can it?

Lyriq
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« #16 : June 26, 2010, 01:43:26 PM »

Uh, that's supposed to be works out. I can't seem to find a modify button T-T

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« #17 : June 26, 2010, 01:44:25 PM »

Yup. I can be changed on the fly easily.


Lyriq
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« #18 : June 26, 2010, 02:30:52 PM »

Ok, that's good news. TF2's an organic game, I say maybe we try it without a limit, and see if it becomes a problem. If it does, then maybe we should institute a limit.

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« #19 : June 26, 2010, 05:59:51 PM »

Lyriq,

We generally try and keep our server "vanilla." Class limits mess up that idea. Also we don't like to tell people how to play; we carefully way any decisions that will alter actual game play.

But as we all know, it gets annoying when the class updates come out and EVERYONE is playing that class. I voted for 3 personally. Ought to be plenty.

Giant Flying Head
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« #20 : June 26, 2010, 10:10:46 PM »

Lissen guys, we've done limits before. NO ONE likes them. If a team really wants to go 12 NGs let them!

"Feel the wrath of my giant head" - Elmer Fud
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« #21 : June 26, 2010, 10:20:14 PM »

^^^^^^^^^^^^^^^^^^^^^^
WHAT HE SAID!!!!!!!!!!!!!!!!!!!!!!!!!!!!

pussies.

TE-r | JuggerNuke: i am just thinking into an endless blackhole now



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« #22 : July 04, 2010, 09:41:25 AM »

It's all game theory. When the one team has 12 engineers, it's not too hard for the other team to decide to go Demoman and start wrecking things.
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« #23 : July 04, 2010, 10:29:17 AM »

Honestly, we made a mistake not doing this for the soldier/demoman update, but please lets do this for the engie update for the sake of good game play.

You can make the server more fun by not allowing Taso's ass to play a spy. K thx -Chesty Puller
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« #24 : July 04, 2010, 11:22:15 AM »

But Taso, it was only crazy for a day or two, then things settled down. Personally, I liked the insanity, it was a nice break from the norm. If I get on and I can't try out Engineer on our server, I'll just go elsewhere, as will any of the pubbers.

TE-r | JuggerNuke: i am just thinking into an endless blackhole now



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« #25 : July 04, 2010, 03:06:11 PM »

A cap on classes is gonna drive people out during NG update week. Everyone is gonna want to play NG to get the unlocks.

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« #26 : July 04, 2010, 04:29:59 PM »

A cap on classes is gonna drive people out during NG update week. Everyone is gonna want to play NG to get the unlocks.

GFH raises an excellent point. One I had not previously considered. I think we may be best, from the community standpoint, to allow the madness. lol

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« #27 : July 04, 2010, 08:28:38 PM »

A lot of people (like me) find engie very frustrating, so they'll try it out, get owned, and go back to something else.

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« #28 : July 04, 2010, 10:27:39 PM »

The majority wants a limit, but I guess we can play it by ear when the update comes out.


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« #29 : July 10, 2010, 09:38:52 AM »

I originally didn't want a limit.  However, it has become obvious that more than even 3 engies can be virtually impenetrable.  I'd like to see a cap at 3 for a while.



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