The Elders' House of Pain

Public Forum => MDK's Board of useless crap!!!! => Topic started by: MDK22 on July 05, 2006, 03:28:21 PM

Title: My Actual Configs.
Post by: MDK22 on July 05, 2006, 03:28:21 PM
Below is my actual config because i run an ati i have this launch option:

-w 1280 -h 960

I also Have this because my computer only uses an agp x850 XT PE.

-dxlevel 81

As for the rest it is what my acutal config looks like.
Title: CS:S Config
Post by: MDK22 on July 05, 2006, 03:28:39 PM
// _ooooooooooooooooo_
// _Personal Settings_
// _ooooooooooooooooo_


cl_autowepswitch "0"       // _Automatically switch to picked up weapons (if more powerful)_
hud_fastswitch "1"       // _Switches to knife b4 switching to next weapon improves speed of wepon switch_
cl_righthand "1"       // _Use right-handed view models_

cl_team "default"       // _Default team when joining a game_
cl_class "default"       // _Default class when joining a game_

cl_buy_favorite_quiet "0"
cl_buy_favorite_nowarn "0"

cl_crosshairscale "64000"    // _Cross hair size higher the number smaller it gets such as 3200_
cl_crosshaircolor "3"       // _Color of your cross hair_

sensitivity "6.0"

cl_autohelp "0"                 // _Disables stupid autoaim_

con_enable "1"          // _Enables your Console_

cl_radaralpha 200      // _transparency of radar currently set below to solid_

// _ooooooooooooooooo_
// _Binds_
// _ooooooooooooooooo_

bind "o" "say bet ct all"
bind "p" "say bet t all"
bind "l" "ma_restrict awp 2; ma_restrict g3sg1; ma_restrict sg550"
bind "k" "ma_restrict awp"
bind "c" "+duck"
bind "f" "drop"
bind "m" "exec autoexec"
bind "." "chooseteam"
bind "MOUSE4" "+voicerecord"


// _oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo_
// _Your Netcode Settings_
// _adjusts hitboxes and netcode settings for optimal registration_
// _oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo_

rate "30000"         // _Max bytes/sec the host can receive data_
cl_interp "0.01"      // _Interpolate object positions starting this many seconds in past_
cl_interpolate "1"       // _Interpolate entities on the client_
cl_smooth "1"         // _Smooth view/eye origin after prediction errors_
cl_lagcomp_errorcheck 1      // _Player index of other player to check for position errors_

cl_updaterate "101"
cl_cmdrate "101"      // _Max number of command packets sent to server per second_
cl_allowupload "10"      // _Client uploads customization files_

// _oooooooooooooooooooooooooooooooooooooooooooo_
// _Set Normal graphics settings_
// _adjusts graphics settings to boost framerate_
// _oooooooooooooooooooooooooooooooooooooooooooo_

//mat_bloomscale 0
//mat_antialias 0       // _disables antialiasing_
//mat_hdr_enabled 0       // _disables high dynamic range lighting_
//mat_vsync 0          // _disables vertical synchronization_
//mat_trilinear 0       // _disables trilinear filtering_
//mat_vsync 0          // _disables vertical synchronization_
mat_monitorgamma = "1.6"   // _Brightness Level_
//mat_forceaniso = "4"       // _Sets Shader Level_

// _oooooooooooooooooooooooooooooooooooooooooooo_
// _Set Advanced graphics settings_
// _adjusts graphics settings to boost framerate_
// _oooooooooooooooooooooooooooooooooooooooooooo_

cl_ejectbrass 1       // _disables shells flying out of guns_
cl_forcepreload 1      // _Whether we should force preloading_
cl_phys_props_max 0       // _disables trash and cans etc_
cl_radartype 0          // _solid radar_
cl_ragdoll_physics_enable 1    // _causes dead bodies to fade_
g_ragdoll_fadespeed 1       // _speed  that dead bodies fade at_
cl_show_splashes 0       // _disables splashes when in water_
fps_max 250          // _caps FPS 101 - 500_
mat_bumpmap 0          // _disables bumpmapping_
mat_clipz 0          // _lowers water quality_
mat_fastnobump 1       // _faster bump mapping_
mat_fastspecular 1       // _fast specular lighting_
mat_picmip 2          // _lower texture quality--set between 0 and 2_
mat_specular 0          // _disables specular lighting_
//mp_decals 200          // _how many bullets etc will be shown_
muzzleflash_light 0       // _disables muzzleflash_
r_avglight 0          // _disables average lighting_
r_cheapwaterend 1       // _worse water rendering_
r_cheapwaterstart 1       // _worse water rendering_
r_decal_cullsize 2       // _lower texture quality at distance_
r_decals 1000          // _disables player sprays_
r_drawmodeldecals 0       // _disables decals on models_
r_dynamic 0
r_eyes 0          // _removes eyes from player models_
r_lightaverage 0       // _disables average lighting_
r_lod 3          // _adjusts model quality--set between -5 and 5_
r_renderoverlayfragment 0
r_rootlod 0          // _lower overall game detail level_
r_shadows 1          // _set to 0 to disable shadows (not recommended)_
r_teeth 0          // _removes teeth from player models_
r_waterforceexpensive 0    // _disables high-quality water_
rope_averagelight 0       // _disables average lighting on ropes_
rope_smooth 0          // _disables antialiasing on ropes_
rope_subdiv 0         // _Rope subdivision amount_
rope_wind_dist 0       // _disables wind effects on ropes_



// _oooooooooooooooooo_
// _Showing your Rates_
// _oooooooooooooooooo_

net_graph "3"         // _Draw the network usage statistics_
net_scale "5"         
net_graphpos "1"
net_graphsolid "1"



// _ooooooooooooooooooooooooooooooooooooooooooo_
// _Set violence settings_
// _increases blood to help you see hits better_
// _ooooooooooooooooooooooooooooooooooooooooooo_

violence_ablood 1      // _Draw alien blood_
violence_agibs 1      // _Show alien gib entities_
violence_hblood 1      // _Draw human blood_
violence_hgibs 1      // _Show human gib entities_



// _oooooooooooooooooooooooooooooo_
// _Set audio settings_
// _corrects audio synchronization_
// _oooooooooooooooooooooooooooooo_

snd_mixahead .1       // _mixes sound ahead to reduce stuttering_

// _ooooooooooooooooooooooooooo_
// _Settings for Eyes in Models_
// _ooooooooooooooooooooooooooo_

r_eyeglintlodpixels "0"      // _Size of light glint or reflection of light_
r_eyesize "0"         // _Size of Eyes_
r_eyeshift_z "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_eyemove "0"         
r_eyegloss "0"         // _Gloss or shineiness of eyes_

// _oooooooooooooooooooooooooooooooooooo_
// _Model rendering times in miliseconds_
// _oooooooooooooooooooooooooooooooooooo_

r_drawmodelstatsoverlaymax "1.5"   // _time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2_
r_drawmodelstatsoverlaymin "0.1"   // _time in milliseconds that a model must take to render before showing an overlay in

r_drawmodelstatsoverlay 2_



// _oooooooooooooooooooooooooo_
// _Server Connection Settings_
// _oooooooooooooooooooooooooo_

cl_downloadfilter "all"         // _Allows download from servers_
cl_allowdownload "150"         // _Client downloads customization files_
cl_restrict_server_commands "0"   // _Allows server to execute commands needed for CAL_

echo _Definitions were taken from the txt command list by By: xA|.d3v!L, Casey's Config, or written by myself_
echo _Casey's Config Moded by MDK22    Date 2 2 2007_
Title: DOD:S Config
Post by: MDK22 on July 05, 2006, 03:49:14 PM
exec pw.cfg

// _ooooooooooooooooo_
// _Personal Settings_
// _ooooooooooooooooo_


hud_fastswitch "1"       // _Switches to knife b4 switching to next weapon improves speed of wepon switch_

cl_team "default"       // _Default team when joining a game_
cl_class "default"       // _Default class when joining a game_

cl_crosshair_scale "18"       // _Cross hair size higher the number smaller it gets such as 3200_


cl_crosshair_red = "255"   
cl_crosshair_green = "0.000000"   // _Cross hair colors_
cl_crosshair_blue = "0.000000"


con_enable "1"          // _Enables your Console_



// _oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo_
// _Your Netcode Settings_
// _adjusts hitboxes and netcode settings for optimal registration_
// _oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo_

rate "25000"         // _Max bytes/sec the host can receive data_
cl_interp "0.01"      // _Interpolate object positions starting this many seconds in past_
cl_interpolate "1"       // _Interpolate entities on the client_
cl_smooth "1"         // _Smooth view/eye origin after prediction errors_
cl_lagcomp_errorcheck 1      // _Player index of other player to check for position errors_

cl_updaterate "101"
cl_cmdrate "101"   // _Max number of command packets sent to server per second_
cl_cmdbackup "2"
cl_allowupload "10"   // _Client uploads customization files_



// _oooooooooooooooooooooooooooooooooooooooooooo_
// _Set graphics settings_
// _adjusts graphics settings to boost framerate_
// _oooooooooooooooooooooooooooooooooooooooooooo_

cl_ejectbrass 1       // _disables shells flying out of guns_
cl_forcepreload 1      // _Whether we should force preloading_
cl_phys_props_max 0       // _disables trash and cans etc_
cl_radartype 0          // _solid radar_
cl_ragdoll_physics_enable 1    // _causes dead bodies to fade_
g_ragdoll_fadespeed 1       // _speed  that dead bodies fade at_
cl_show_splashes 0       // _disables splashes when in water_
fps_max 250          // _caps FPS 101 - 500_
mat_bumpmap 0          // _disables bumpmapping_
mat_clipz 0          // _lowers water quality_
mat_fastnobump 1       // _faster bump mapping_
mat_fastspecular 1       // _fast specular lighting_
mat_picmip 2          // _lower texture quality--set between 0 and 2_
mat_specular 0          // _disables specular lighting_
mat_trilinear 0       // _disables trilinear filtering_
mat_vsync 0          // _disables vertical synchronization_
mp_decals 200          // _how many bullets etc will be shown_
muzzleflash_light 0       // _disables muzzleflash_
r_avglight 0          // _disables average lighting_
r_cheapwaterend 1       // _worse water rendering_
r_cheapwaterstart 1       // _worse water rendering_
r_decal_cullsize 2       // _lower texture quality at distance_
r_decals 1000          // _disables player sprays_
r_drawmodeldecals 0       // _disables decals on models_
r_dynamic 0
r_eyes 0          // _removes eyes from player models_
r_lightaverage 0       // _disables average lighting_
r_lightinterp 0         // _Controls the speed of light interpolation, 0 turns off interpolation_
r_lod 3          // _adjusts model quality--set between -5 and 5_
r_renderoverlayfragment 0
r_rootlod 0          // _lower overall game detail level_
r_shadows 1          // _set to 0 to disable shadows (not recommended)_
r_teeth 0          // _removes teeth from player models_
r_waterforceexpensive 0    // _disables high-quality water_
rope_averagelight 0       // _disables average lighting on ropes_
rope_smooth 0          // _disables antialiasing on ropes_
rope_subdiv 0         // _Rope subdivision amount_
rope_wind_dist 0       // _disables wind effects on ropes_



// _oooooooooooooooooo_
// _Showing your Rates_
// _oooooooooooooooooo_

net_graph "3"         // _Draw the network usage statistics_
net_scale "5"         
net_graphpos "1"
net_graphsolid "1"



// _ooooooooooooooooooooooooooooooooooooooooooo_
// _Set violence settings_
// _increases blood to help you see hits better_
// _ooooooooooooooooooooooooooooooooooooooooooo_

violence_ablood 1      // _Draw alien blood_
violence_agibs 1      // _Show alien gib entities_
violence_hblood 1      // _Draw human blood_
violence_hgibs 1      // _Show human gib entities_



// _oooooooooooooooooooooooooooooo_
// _Set audio settings_
// _corrects audio synchronization_
// _oooooooooooooooooooooooooooooo_

snd_mixahead .1       // _mixes sound ahead to reduce stuttering_

// _ooooooooooooooooooooooooooo_
// _Settings for Eyes in Models_
// _ooooooooooooooooooooooooooo_

r_eyeglintlodpixels "0"      // _Size of light glint or reflection of light_
r_eyesize "0"         // _Size of Eyes_
r_eyeshift_z "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_eyemove "0"         
r_eyegloss "0"         // _Gloss or shineiness of eyes_

// _oooooooooooooooooooooooooooooooooooo_
// _Model rendering times in miliseconds_
// _oooooooooooooooooooooooooooooooooooo_

r_drawmodelstatsoverlaymax "1.5"   // _time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2_
r_drawmodelstatsoverlaymin "0.1"   // _time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2_



// _oooooooooooooooooooooooooo_
// _Server Connection Settings_
// _oooooooooooooooooooooooooo_

cl_downloadfilter "all"      // _Allows download from servers_
cl_allowdownload "150"      // _Client downloads customization files_
cl_restrict_server_commands "0"   // _Allows server to execute commands needed for CAL_

echo *
echo *
echo _Definitions were taken from the txt command list by By: xA|.d3v!L, Casey's Config, or written by myself_
echo _Casey's Config Moded by MDK22    Date 1 18 2006_
echo *
echo *