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crazydog
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« #45 : September 12, 2008, 09:52:49 AM »

Team balancer! With admin immunity!
http://forums.alliedmods.net/showthread.php?p=684590


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« #46 : September 12, 2008, 05:48:14 PM »

Installed and running.



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« #47 : September 15, 2008, 11:19:57 AM »

We should strongly consider taking out FASTLANE.  Over the last week or two has been emptying out or at least really frustrating a bunch of regulars because easy for games to get one-sided.  Another option is for either Earl or I (late night TF2 crew) to get map changing admin rights, all in the interest of serving the community, of course :-D

I tried the "scramble teams" options a couple of times but unfortunately not much success w/ making people (and me) happy...



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« #48 : September 15, 2008, 11:41:06 AM »

I think we should just set mp_winlimit 3 to fastlane. That way, if either team gets 3 wins, the map will change.
« : September 15, 2008, 02:02:38 PM crazydog »


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« #49 : September 15, 2008, 12:35:16 PM »

I think on a bunch of maps like Turbine and Fastlane we should have win limits.  I bet other maps should have them as well but can't take the time to think of them right now.  Post up what you think about win limits for certain maps.  We did a maximum of 2 wins on the Canalzone map which means once a second win happens on the map we are done with it.  be it 2 wins for either team or 1 win each. 



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« #50 : September 15, 2008, 12:38:52 PM »

I think on a bunch of maps like Turbine and Fastlane we should have win limits.  I bet other maps should have them as well but can't take the time to think of them right now.  Post up what you think about win limits for certain maps. 


I'll take this as a "to do" and get back to you guys in the next day or so



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« #51 : September 15, 2008, 01:18:24 PM »

Awesome Luggage!



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« #52 : September 15, 2008, 02:07:06 PM »

For all symmetrical cp_ maps and ctf maps, I think a winlimit of 3 is fine.


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« #53 : September 20, 2008, 04:19:03 PM »

Updated suggestion for all maps on our current rotation:
pl_badwater          mp_maxrounds 6     goal: 1 time each color
Arena_granary         mp_maxrounds 3     goal: 3 times total
Cp_gravelpit          mp_maxrounds 2     goal: 1 time each color
Pl_dustbowl_b4          mp_maxrounds 2     goal: 1 time each color
Ctf_2fort          mp_maxrounds 3 and mp_timelimit 25     goal: 3 times total or on round end if game time is >25mins
Cp_labor          mp_maxrounds 2     goal: 2 max
Arena_badlands          mp_maxrounds 4     goal: 4 times total
Cp_fastlane          mp_maxrounds 2 and mp_timelimit 15     goal: 2 times total or on round end if game time is >15mins
Cp_steel          mp_maxrounds 2     goal: 1 time each color
Tc_hydro          mp_maxrounds 6     goal: 1 full rotation for each color
Dom_canalzone          mp_maxrounds 1     goal: 1 time
Arena_lumberyard          mp_maxrounds 4     goal: 4 times total
Cp_dustbowl          mp_maxrounds 2     goal: 1 time each color
Ctf_turbine          mp_maxrounds 2 and mp_timelimit 15     goal: 2 times total or on round end if game time is >15mins
Arena_ravine          mp_maxrounds 4     goal: 4 times
Pl_goldrush          mp_maxrounds 6     goal: 1 full rotation for each color
Ctf_well          mp_maxrounds 2 and mp_timelimit 15     goal: 2 times total or on round end if game time is >15mins
Arena_well          mp_maxrounds 3     goal: 3 times
Cp_jailbreak_b3          mp_maxrounds 2     goal: 1 time each color
Arena_mach2          mp_maxrounds 3     goal: 3 times

I have only added time limits to the less popular maps to make sure that if games become one-sided then map switches fast.  On other maps, I suggest we just keep the timelimit we have currently.
« : September 23, 2008, 08:13:07 PM Luggage »



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« #54 : September 25, 2008, 07:37:37 AM »

I have edited my previous post to include server commands so this should work now



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« #55 : September 25, 2008, 08:36:47 AM »

Thanks Luggage, I will check it out today.



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« #56 : September 25, 2008, 09:13:31 AM »

ok, here is what I came up with from the suggestions that Luggage put forth.  I did change some of them around especially for the arena maps.

I think I have the commands correct for this to work, so someone like Crazy who is way into testing this stuff should let me know if this works or not for each map.

Thanks,

VM


This is for the maps in our Dynamic Map Rotation. 

Arena Maps:  max time 8 minutes – teams scrambled after 2 wins in a row
mp_timelimit 8
tf_arena_max_streak 2
Badlands, Lumberyard, Ravine, Well, Granary, Mach2

Payload Maps: 1 full rotation for each color to go thru map – map time to 60 minutes
mp_timelimit 60
Dustbowl_b4, Goldrush,  - mp_maxrounds 6
Badwater – mp_maxrounds 2

Capture Point 1 Way Maps: 1 full rotation for each color – map time to 60 minutes
mp_timelimit 60
mp_maxrounds 2
Gravelpit, Steel, Dustbowl. Jailbreak

Capture Point 2 Way Maps: 2 full wins for either color – map time to 60 minutes
mp_timelimit 60
mp_winlimit 2
Labor, Fastlane

Total Control Maps: allow for up to 3 “Candy Mountain” maps – map time to 60 minutes
mp_timelimit 60
mp_winlimit 2
Hydro

Dom_Canalzone – 1 Full Round – map time to 60 minutes
mp_timelimit 60
mp_maxrounds 1

Capture The Flag Maps – 2 Full wins for either color or map time of 20 minutes
mp_timelimit 20
mp_winlimit 2
mp_maxrounds 3
2Fort, Turbine, Well



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« #57 : September 25, 2008, 10:27:09 AM »

Looks good...
Also, for the team balancer, we need to add these to the main config:
stb_uberlevel 0.7
(If a medic has 70% of an ubercharge, he will NOT be balanced while alive, if that ends up being needed)
stb_buddyrestriction 0
(Disables buddies (people that can't be switched to opposite teams)

Also, if you thought our DMR was confusing, look at this:
« : September 25, 2008, 10:34:08 AM crazydog »


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« #58 : September 25, 2008, 02:26:29 PM »

Those suggestions look pretty good...seems with the changes we've already made the server has been staying full most of the time once it's populated. Still, we need to get it started as soon as we can and this takes at least 4 people.

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« #59 : September 25, 2008, 02:42:26 PM »

The map configs have now been applied.



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