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Mustard
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« #180 : February 16, 2010, 09:02:27 PM »

Man, GFH, i don't think you've been around much lately, but the server has been filling just fine. Some nights it's been totally full with me as the only TE member in  it. No reason to cut anything.

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« #181 : February 16, 2010, 10:15:27 PM »

Been that way for me too Mustard, but it's a lot more hit and miss than it used to be.

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« #182 : February 17, 2010, 04:50:46 AM »

Man, GFH, i don't think you've been around much lately, but the server has been filling just fine. Some nights it's been totally full with me as the only TE member in  it. No reason to cut anything.
Really? I've been on a few times, and the only night there was a full server was the one night Smurfette came on (Monday). Everyone other night has been hard getting to 10 people (like last night). Where have YOU been?

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« #183 : February 17, 2010, 04:55:51 AM »

Everyones got to remember to pop into vent when they come on and play.

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« #184 : February 17, 2010, 11:18:21 AM »

Well last week it was fine. This week I'm up to my ass in homework, should be around tonight though.

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« #185 : February 17, 2010, 02:23:43 PM »

Really? I've been on a few times, and the only night there was a full server was the one night Smurfette came on (Monday). Everyone other night has been hard getting to 10 people (like last night). Where have YOU been?

must be a time thing; I have been playing later at night for the past few days and with the exception of yesterday, server gets close to full from 10pm to midnight ET



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« #186 : February 20, 2010, 05:53:44 PM »

Would anyone object to this?
http://forums.alliedmods.net/showthread.php?p=1094385

Basically, alltalk between rounds.

Also, I think we should replace our team balancer. (It also does votescrambling, so we can replace two plugins with one! yay!)

From the description of the one we use now:
Quote
Q: Does it take the players score into account?
A: No.

Q: Does it take the players K/D ratio into account?
A: No.

From the description of the one I think we should be using:
Quote
Balance valid players (admin, engineers, top scoring players, players helping their team (cp captures, flag touching, sentry destroying), and medics all can be made immune)

I also like the auto scrambling feature it has. If a team becomes too overpowered, it will scramble the teams. I'd like to try it out, and see how disruptive it is. (Disabled right now)

http://forums.alliedmods.net/showthread.php?p=795723


I've just been checking out the config for the balancer/scrambler
Would this setting be preferred?
If enabled, teams will scramble at the end of the 'waiting for players' period (Disabled right now)
« : February 20, 2010, 11:48:53 PM crazydog »


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« #187 : February 20, 2010, 11:20:51 PM »

i like that idea.

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« #188 : February 21, 2010, 04:16:44 AM »

That sounds way better than what we have now Crazy.

TE-r | JuggerNuke: i am just thinking into an endless blackhole now



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It's not "CrazyDog" or "Crazy Dog", idiots.

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« #189 : February 21, 2010, 04:27:29 AM »

I've stuck both those plugins on (+one that fancies up the connect/disconnect messages. :P)

The next time I have a chance to play when the server's rather full, I'll enable the auto scrambling and test it out.

If something doesn't work, or goes wrong, or just isn't popular, it's no issue to remove these + change back to what we had.

Any opinions on scrambling the teams after the "waiting for players" ends?


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« #190 : February 21, 2010, 05:38:52 PM »

I like the idea of putting on all-talk at the end of rounds so teams can talk trash  :)

You can make the server more fun by not allowing Taso's ass to play a spy. K thx -Chesty Puller
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« #191 : March 04, 2010, 12:43:20 PM »

Friendly Fire after rounds end is generally fun. At least it gives the losing team a chance to survive other than by hiding or not being seen. Oh and maybe MVP end round invulnerability, so the top player of each team can't die in the humiliation round.

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« #192 : March 04, 2010, 02:34:16 PM »

I believe we've tried these things in the past, and people don't like them because they feel it's ether unfair that some people can't be killed, of frustrated that they can die after winning.


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« #193 : March 04, 2010, 05:47:08 PM »

FF at end of round was discussed at some point. I believe the general idea was that it was a bad idea. TKing in bonus round = not fun, in most people's books.

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« #194 : March 04, 2010, 06:23:14 PM »

Just was throwing it out there, I understand everyone has their own personal tastes, and if the census is that is generally looked down upon, then so be it. The only other thing I can think of right now would be custom hats for higher ranking members, should they choose to wear them of course. Sorry if any of my suggestions have already been considered or mentioned before, I would rather not read through 13 pages of suggestions right now.

The Huntsman: So Ritalin addicted  12 year olds can still play sniper.
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