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: TF2 Old Computer/Bad Internet Config  ( 3646 )
MDK22
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AOL Instant Messenger - Uberarchangel
« : January 18, 2008, 01:11:27 PM »

The first thing that you have to take into consideration is whether or not your internet can support alot of bandwith or rates for more on rates go here: http://www.theelders.net/forum/index.php?topic=3949.0

Because of this i will put up 2 seperate configs the first will be with the rates that you should have the second will let you set ur rates freely.

Copy the following post into notepad eactly as it is.

Saving your Config

Go to File.

Save As.

Change so      Save as type: All Files.

Under save in go to:

     My computer.

     C:

     Program Files

     Valve    (if valve is not there go to steam)

     Steam

     SteamApps

     Your Account Name.

     team fortress 2.

     tf.

     cfg.

Name it      autoexec.cfg

Click Save.
« : January 18, 2008, 01:16:28 PM MDK22 »

MDK22
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AOL Instant Messenger - Uberarchangel
« #1 : January 18, 2008, 01:12:01 PM »

// _ooooooooooooooooo_
// _Personal Settings_
// _ooooooooooooooooo_


hud_fastswitch "1"       // _Switches to knife b4 switching to next weapon improves speed of wepon switch_

cl_team "default"       // _Default team when joining a game_
cl_class "default"       // _Default class when joining a game_

cl_crosshaircolor "3"       // _Color of your cross hair_

con_enable "1"          // _Enables your Console_

// _oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo_
// _Your Netcode Settings_
// _adjusts hitboxes and netcode settings for optimal registration_
// _oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo_

rate "30000"         // _Max bytes/sec the host can receive data_
cl_interp "0.1"      // _Interpolate object positions starting this many seconds in past_
cl_interpolate "1"       // _Interpolate entities on the client_
cl_smooth "1"         // _Smooth view/eye origin after prediction errors_
cl_lagcomp_errorcheck 1      // _Player index of other player to check for position errors_

cl_updaterate "101"
cl_cmdrate "101"      // _Max number of command packets sent to server per second_
cl_allowupload "10"      // _Client uploads customization files_

// _oooooooooooooooooooooooooooooooooooooooooooo_
// _Set Normal graphics settings_
// _adjusts graphics settings to boost framerate_
// _oooooooooooooooooooooooooooooooooooooooooooo_

mat_bloomscale 0
mat_antialias 0       // _disables antialiasing_
mat_hdr_enabled 0       // _disables high dynamic range lighting_
mat_vsync 0          // _disables vertical synchronization_
mat_trilinear 0       // _disables trilinear filtering_
mat_vsync 0          // _disables vertical synchronization_
mat_monitorgamma = "1.6"   // _Brightness Level_
mat_forceaniso = "4"       // _Sets Shader Level_

// _oooooooooooooooooooooooooooooooooooooooooooo_
// _Set Advanced graphics settings_
// _adjusts graphics settings to boost framerate_
// _oooooooooooooooooooooooooooooooooooooooooooo_

cl_ejectbrass 1       // _disables shells flying out of guns_
cl_forcepreload 1      // _Whether we should force preloading_
cl_phys_props_max 0       // _disables trash and cans etc_
cl_ragdoll_physics_enable 1    // _causes dead bodies to fade_
g_ragdoll_fadespeed 1       // _speed  that dead bodies fade at_
cl_show_splashes 0       // _disables splashes when in water_
fps_max 250          // _caps FPS 101 - 500_
mat_bumpmap 0          // _disables bumpmapping_
mat_clipz 0          // _lowers water quality_
mat_fastnobump 1       // _faster bump mapping_
mat_fastspecular 1       // _fast specular lighting_
mat_picmip 2          // _lower texture quality--set between 0 and 2_
mat_specular 0          // _disables specular lighting_
//mp_decals 200          // _how many bullets etc will be shown_
muzzleflash_light 0       // _disables muzzleflash_
r_avglight 0          // _disables average lighting_
r_cheapwaterend 1       // _worse water rendering_
r_cheapwaterstart 1       // _worse water rendering_
r_decal_cullsize 2       // _lower texture quality at distance_
r_decals 1000          // _disables player sprays_
r_drawmodeldecals 0       // _disables decals on models_
r_dynamic 0
r_eyes 0          // _removes eyes from player models_
r_lightaverage 0       // _disables average lighting_
r_lod 3          // _adjusts model quality--set between -5 and 5_
r_renderoverlayfragment 0
r_rootlod 0          // _lower overall game detail level_
r_shadows 1          // _set to 0 to disable shadows (not recommended)_
r_teeth 0          // _removes teeth from player models_
r_waterforceexpensive 0    // _disables high-quality water_
rope_averagelight 0       // _disables average lighting on ropes_
rope_smooth 0          // _disables antialiasing on ropes_
rope_subdiv 0         // _Rope subdivision amount_
rope_wind_dist 0       // _disables wind effects on ropes_



// _oooooooooooooooooo_
// _Showing your Rates_
// _oooooooooooooooooo_

net_graph "3"         // _Draw the network usage statistics_
net_scale "5"         
net_graphpos "1"
net_graphsolid "1"



// _ooooooooooooooooooooooooooooooooooooooooooo_
// _Set violence settings_
// _increases blood to help you see hits better_
// _ooooooooooooooooooooooooooooooooooooooooooo_

violence_ablood 1      // _Draw alien blood_
violence_agibs 1      // _Show alien gib entities_
violence_hblood 1      // _Draw human blood_
violence_hgibs 1      // _Show human gib entities_



// _oooooooooooooooooooooooooooooo_
// _Set audio settings_
// _corrects audio synchronization_
// _oooooooooooooooooooooooooooooo_

snd_mixahead .1       // _mixes sound ahead to reduce stuttering_

// _ooooooooooooooooooooooooooo_
// _Settings for Eyes in Models_
// _ooooooooooooooooooooooooooo_

r_eyeglintlodpixels "0"      // _Size of light glint or reflection of light_
r_eyesize "0"         // _Size of Eyes_
r_eyeshift_z "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_eyemove "0"         

// _oooooooooooooooooooooooooooooooooooo_
// _Model rendering times in miliseconds_
// _oooooooooooooooooooooooooooooooooooo_

r_drawmodelstatsoverlaymax "1.5"   // _time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2_
r_drawmodelstatsoverlaymin "0.1"   // _time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2_



// _oooooooooooooooooooooooooo_
// _Server Connection Settings_
// _oooooooooooooooooooooooooo_

cl_downloadfilter "all"      // _Allows download from servers_
cl_allowdownload "150"      // _Client downloads customization files_

echo *
echo *
echo _Definitions were taken from the txt command list by By: xA|.d3v!L, Casey's Config, or written by myself_
echo _Casey's Config Moded by MDK22    Date 2 2 2007_
echo *
echo *
« : June 05, 2008, 08:16:26 PM MDK22 »

MDK22
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Moderator
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Karma: +2/-8
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: 499


AOL Instant Messenger - Uberarchangel
« #2 : January 18, 2008, 01:12:56 PM »

// _ooooooooooooooooo_
// _Personal Settings_
// _ooooooooooooooooo_


hud_fastswitch "1"       // _Switches to knife b4 switching to next weapon improves speed of wepon switch_

cl_team "default"       // _Default team when joining a game_
cl_class "default"       // _Default class when joining a game_

cl_crosshaircolor "3"       // _Color of your cross hair_

con_enable "1"          // _Enables your Console_

// _oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo_
// _Your Netcode Settings_
// _adjusts hitboxes and netcode settings for optimal registration_
// _oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo_

cl_allowupload "10"      // _Client uploads customization files_
cl_interp "0.1"      // _Interpolate object positions starting this many seconds in past_
cl_smooth "1"         // _Smooth view/eye origin after prediction errors_
cl_lagcomp_errorcheck 1      // _Player index of other player to check for position errors_

// _oooooooooooooooooooooooooooooooooooooooooooo_
// _Set Normal graphics settings_
// _adjusts graphics settings to boost framerate_
// _oooooooooooooooooooooooooooooooooooooooooooo_

mat_bloomscale 0
mat_antialias 0       // _disables antialiasing_
mat_hdr_enabled 0       // _disables high dynamic range lighting_
mat_vsync 0          // _disables vertical synchronization_
mat_trilinear 0       // _disables trilinear filtering_
mat_vsync 0          // _disables vertical synchronization_
mat_monitorgamma = "1.6"   // _Brightness Level_
mat_forceaniso = "4"       // _Sets Shader Level_

// _oooooooooooooooooooooooooooooooooooooooooooo_
// _Set Advanced graphics settings_
// _adjusts graphics settings to boost framerate_
// _oooooooooooooooooooooooooooooooooooooooooooo_

cl_ejectbrass 1       // _disables shells flying out of guns_
cl_forcepreload 1      // _Whether we should force preloading_
cl_phys_props_max 0       // _disables trash and cans etc_
cl_ragdoll_physics_enable 1    // _causes dead bodies to fade_
g_ragdoll_fadespeed 1       // _speed  that dead bodies fade at_
cl_show_splashes 0       // _disables splashes when in water_
fps_max 250          // _caps FPS 101 - 500_
mat_bumpmap 0          // _disables bumpmapping_
mat_clipz 0          // _lowers water quality_
mat_fastnobump 1       // _faster bump mapping_
mat_fastspecular 1       // _fast specular lighting_
mat_picmip 2          // _lower texture quality--set between 0 and 2_
mat_specular 0          // _disables specular lighting_
//mp_decals 200          // _how many bullets etc will be shown_
muzzleflash_light 0       // _disables muzzleflash_
r_avglight 0          // _disables average lighting_
r_cheapwaterend 1       // _worse water rendering_
r_cheapwaterstart 1       // _worse water rendering_
r_decal_cullsize 2       // _lower texture quality at distance_
r_decals 1000          // _disables player sprays_
r_drawmodeldecals 0       // _disables decals on models_
r_dynamic 0
r_eyes 0          // _removes eyes from player models_
r_lightaverage 0       // _disables average lighting_
r_lod 3          // _adjusts model quality--set between -5 and 5_
r_renderoverlayfragment 0
r_rootlod 0          // _lower overall game detail level_
r_shadows 1          // _set to 0 to disable shadows (not recommended)_
r_teeth 0          // _removes teeth from player models_
r_waterforceexpensive 0    // _disables high-quality water_
rope_averagelight 0       // _disables average lighting on ropes_
rope_smooth 0          // _disables antialiasing on ropes_
rope_subdiv 0         // _Rope subdivision amount_
rope_wind_dist 0       // _disables wind effects on ropes_



// _oooooooooooooooooo_
// _Showing your Rates_
// _oooooooooooooooooo_

net_graph "3"         // _Draw the network usage statistics_
net_scale "5"         
net_graphpos "1"
net_graphsolid "1"



// _ooooooooooooooooooooooooooooooooooooooooooo_
// _Set violence settings_
// _increases blood to help you see hits better_
// _ooooooooooooooooooooooooooooooooooooooooooo_

violence_ablood 1      // _Draw alien blood_
violence_agibs 1      // _Show alien gib entities_
violence_hblood 1      // _Draw human blood_
violence_hgibs 1      // _Show human gib entities_



// _oooooooooooooooooooooooooooooo_
// _Set audio settings_
// _corrects audio synchronization_
// _oooooooooooooooooooooooooooooo_

snd_mixahead .1       // _mixes sound ahead to reduce stuttering_

// _ooooooooooooooooooooooooooo_
// _Settings for Eyes in Models_
// _ooooooooooooooooooooooooooo_

r_eyeglintlodpixels "0"      // _Size of light glint or reflection of light_
r_eyesize "0"         // _Size of Eyes_
r_eyeshift_z "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_eyemove "0"         

// _oooooooooooooooooooooooooooooooooooo_
// _Model rendering times in miliseconds_
// _oooooooooooooooooooooooooooooooooooo_

r_drawmodelstatsoverlaymax "1.5"   // _time in milliseconds beyond which a model overlay is fully red in

r_drawmodelstatsoverlay 2_
r_drawmodelstatsoverlaymin "0.1"   // _time in milliseconds that a model must take to render before showing an overlay in

r_drawmodelstatsoverlay 2_



// _oooooooooooooooooooooooooo_
// _Server Connection Settings_
// _oooooooooooooooooooooooooo_

cl_downloadfilter "all"      // _Allows download from servers_
cl_allowdownload "150"      // _Client downloads customization files_

echo *
echo *
echo _Definitions were taken from the txt command list by By: xA|.d3v!L, Casey's Config, or written by myself_
echo _Casey's Config Moded by MDK22    Date 2 2 2007_
echo *
echo *
« : June 05, 2008, 08:16:07 PM MDK22 »

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